Here was my solution to making Mootools Drag support touch events. This method didn't require me to edit the mootools core and more filesfile since i used Class.refactor (This is only tested with Mootools v.1.3.1) -- it also does not break the usual click events
Class.refactor(Drag,
{
attach: function(){
this.handles.addEvent('touchstart', this.bound.start);
return this.previous.apply(this, arguments);
},
detach: function(){
this.handles.removeEvent('touchstart', this.bound.start);
return this.previous.apply(this, arguments);
},
start: function(event)
{
document.body.addEvents({
touchmove: this.bound.check,
touchend: this.bound.cancel
});
this.previous.apply(this, arguments);
},
check: function(event){
if (this.options.preventDefault) event.preventDefault();
var distance = Math.round(Math.sqrt(Math.pow(event.page.x - this.mouse.start.x, 2) + Math.pow(event.page.y - this.mouse.start.y, 2)));
if (distance > this.options.snap){
this.cancel();
this.document.addEvents({
mousemove: this.bound.drag,
mouseup: this.bound.stop
});
document.body.addEvents({
touchmove: this.bound.drag,
touchend: this.bound.stop
});
this.fireEvent('start', [this.element, event]).fireEvent('snap', this.element);
}
},
cancel: function(event){
document.body.removeEvents({
touchmove: this.bound.check,
touchend: this.bound.cancel
});
return this.previous.apply(this, arguments);
},
stop: function(event){
document.body.removeEvents({
touchmove: this.bound.drag,
touchend: this.bound.stop
});
return this.previous.apply(this, arguments);
}
});