...
Source:
Player backend:
Playback Rate:
Video fps x (0 dropped, 0ms jitter)
Audio n/a Hz, n/a ch (0 drops, 0s acc. delay)
Bitrate: video 0 kbps, audio 0 kbps
tget clck vid aud cpu (mux buf drw prx)
- - - - - - - - -
  • dropped frame delay
  • frame delay
  • frame rate target
  • video decode time
  • audio decode time
  • main thread time