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In #283, I hastily added some code to avoid allocating a vector<double> to hold distances for each visited tile every frame. It works ok, but it's pretty ugly. We should see if there's a better way to avoid the allocation, or at least clean it up by using a proper RAII object rather than the dodgy unique_ptr+lambda trick.
The text was updated successfully, but these errors were encountered:
In #283, I hastily added some code to avoid allocating a
vector<double>
to hold distances for each visited tile every frame. It works ok, but it's pretty ugly. We should see if there's a better way to avoid the allocation, or at least clean it up by using a proper RAII object rather than the dodgy unique_ptr+lambda trick.The text was updated successfully, but these errors were encountered: