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Extent split view to support different Cesium3DTileStyle #5098

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SunBlack opened this issue Mar 13, 2017 · 1 comment
Open

Extent split view to support different Cesium3DTileStyle #5098

SunBlack opened this issue Mar 13, 2017 · 1 comment

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@SunBlack
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SunBlack commented Mar 13, 2017

Currently Cesium only supports a split view for ImageryLayer. It would be nice to have same feature for Cesium3DTileStyle so you can have on left side of view another style than on right side.

I didn't look how split view is implemented for ImageryLayer. But for Point Clouds I see two possible ways:

  • Run styling shader twice, one for left part of view and another for right part
  • Run a single shader and check pixel/object position there.

I believe first version is better, because in case of different point size settings you have a hard cut between both views which is better if you have a visible splitter. I think for models first version is better, too, even I don't know rendering engine of Cesium for models.

@BoJIbFbI4
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Hi, any news about this feature?

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