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Currently Cesium only supports a split view for ImageryLayer. It would be nice to have same feature for Cesium3DTileStyle so you can have on left side of view another style than on right side.
I didn't look how split view is implemented for ImageryLayer. But for Point Clouds I see two possible ways:
Run styling shader twice, one for left part of view and another for right part
Run a single shader and check pixel/object position there.
I believe first version is better, because in case of different point size settings you have a hard cut between both views which is better if you have a visible splitter. I think for models first version is better, too, even I don't know rendering engine of Cesium for models.
The text was updated successfully, but these errors were encountered:
Currently Cesium only supports a split view for ImageryLayer. It would be nice to have same feature for Cesium3DTileStyle so you can have on left side of view another style than on right side.
I didn't look how split view is implemented for ImageryLayer. But for Point Clouds I see two possible ways:
I believe first version is better, because in case of different point size settings you have a hard cut between both views which is better if you have a visible splitter. I think for models first version is better, too, even I don't know rendering engine of Cesium for models.
The text was updated successfully, but these errors were encountered: