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Evaluate WebGL Compute Shaders #7519

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pjcozzi opened this issue Jan 28, 2019 · 0 comments
Open

Evaluate WebGL Compute Shaders #7519

pjcozzi opened this issue Jan 28, 2019 · 0 comments

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@pjcozzi
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pjcozzi commented Jan 28, 2019

This could replace Cesium's PASS.COMPUTE and friends. The priority will depend on (1) how quickly and widely implemented WebGL compute shaders become, and (2) the priority of use cases they enable/accelerate, I expect there to be many.

CC #797

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