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Sandcastle example: Any sandcastle with 3D tiles picking + 3D Tiles Inspector. For example, [https://sandcastle.cesium.com/?src=3D%20Tiles%20Formats.html](this built-in-one)
Browser: Google Chrome
Operating System: Kubuntu 18.04
Steps to reproduce:
Zoom in on one of the buildings so that it's partially under the inspector
pick the building, but then move the cursor off the building onto the inspector. Like this:
now while never letting the mouse leave the inspector, turn on colorize
now move the mouse back onto the picked building. It loses its color (in the second screenshot, the building should be colorized purple but here it stays the default orange)
I presume there's some mouse handler that isn't firing because the inspector is in the way, and this leads to an incorrect order of object creation/destruction.
Also in some rare cases the renderer can crash with an error about using an object that has been destroy()ed. Though I can't consistently reproduce this part.
I'm wondering if this applies to other debug settings like wireframes or bounding volumes. I'll check this now.
The text was updated successfully, but these errors were encountered:
Sandcastle example: Any sandcastle with 3D tiles picking + 3D Tiles Inspector. For example, [https://sandcastle.cesium.com/?src=3D%20Tiles%20Formats.html](this built-in-one)
Browser: Google Chrome
Operating System: Kubuntu 18.04
Steps to reproduce:
I presume there's some mouse handler that isn't firing because the inspector is in the way, and this leads to an incorrect order of object creation/destruction.
Also in some rare cases the renderer can crash with an error about using an object that has been
destroy()
ed. Though I can't consistently reproduce this part.I'm wondering if this applies to other debug settings like wireframes or bounding volumes. I'll check this now.
The text was updated successfully, but these errors were encountered: