A Noita mod about going on an adventure
- Optional extra starting items
- Wonderous Items can be found most places potions can spawn. These items are equipped to one of 6 slots and have passive, perk-like effects. Currently only one added item.
- Passive Regeneration based on eating. Comes in Basic or Advanced flavor
- Heal 1% max life at the cost of 1% Satiation from eaten items
- Heal a variable amount depending on current nourishment (visible in buffs)
- Gain variable amounts of nourishment depending on what food you eat
- Tummy System keeps track of what you've been eating and if you've been sick
- New Spells
- Start With Random Pouch (True, False)
- Start With Small Meal (True, False)
- Enable Mod Spells (True, False)
- Tummy Simulation Mode (Off, Basic, Advanced)
- Healing Blocked in Combat Timer (0-30 seconds)
- Maximum Healing per Heal (in Percent of Max Life)
- Satiety Cost per Heal (in Satiety units)
- Maximum Nourishment (number input)
- Starting Nourishment (Meagre, Satiated, Pleasantly Full, Well-Fed, Fit to Burst)
- Cell Digestion Waste Ratio
- Satiation Target
See Changes.md for a complete list of changes
Download from the releases section and check out the tags section for tagged versions of interest that weren't given a stand alone release