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Description
I find the only supported way to render correspondence map existed in blenderproc is render_nocs. However, it is not suitable for the deformable objects like a dancing human (i.e., Armature).
Describe the solution you'd like
A possible way to do this i thought is to render uv corrdinate. Is it easy to implement in current framework?
The text was updated successfully, but these errors were encountered:
This should be pretty simple to implement. You just need to add a enable_uv_output function to the RendererUtility, similar to e.g. enable_diffuse_color_output. Just use "UV" here instead of "DiffCol":
Description
I find the only supported way to render correspondence map existed in blenderproc is
render_nocs
. However, it is not suitable for the deformable objects like a dancing human (i.e., Armature).Describe the solution you'd like
A possible way to do this i thought is to render uv corrdinate. Is it easy to implement in current framework?
The text was updated successfully, but these errors were encountered: