You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm wondering how to get the normal map respect to world coordinates. Seems like the enable_normals_output() always get the normal map with respect to camera coordinates.
Minimal code example
No response
Files required to run the code
No response
Expected behavior
Want the normal map be consistent in different viewpoints.
BlenderProc version
2.5.0
The text was updated successfully, but these errors were encountered:
One more question is that in order to get normal map corresponding to camera coordinate, I put bproc.renderer.enable_normals_output() when I add camera pose.
But I found that this slow down rendering speed when call bproc.renderer.enable_normals_output() multiple times.
Describe the issue
I'm wondering how to get the normal map respect to world coordinates. Seems like the enable_normals_output() always get the normal map with respect to camera coordinates.
Minimal code example
No response
Files required to run the code
No response
Expected behavior
Want the normal map be consistent in different viewpoints.
BlenderProc version
2.5.0
The text was updated successfully, but these errors were encountered: