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Waveform.js
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Waveform.js
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/**
* Created by Profesor08 on 11.04.2017.
*/
class Waveform
{
/**
* Waveform constructor
* @param {{
container: HTMLElement,
audio: Audio,
data: Array,
peakWidth: number,
peakSpace: number,
responsive: boolean,
mouseOverEvents: boolean,
color: {
background: string,
footer: string,
footerPlayback: string,
hoverGradient: {
from: string,
to: string
},
playbackGradient: {
from: string,
to: string
},
hoverPlaybackGradient: {
from: string,
to: string
}
}
}} params
*/
constructor(params)
{
this.currentTime = 0;
this.duration = 0;
this.mouseOver = false;
this.canvas = null;
this.config = {
container: null,
audio: null,
data: null,
peakWidth: 2,
peakSpace: 1,
responsive: true,
mouseOverEvents: true,
mouseClickEvents: true,
color: {
background: "#8C8C8C",
footer: "#B2B2B2",
footerPlayback: "#FFAA80",
hoverGradient: {
from: "#FF7200",
to: "#DA4218"
},
playbackGradient: {
from: "#FF7200",
to: "#DA4218"
},
hoverPlaybackGradient: {
from: "#AB5D20",
to: "#A84024"
}
}
};
if (params)
{
Object.assign(this.config, params);
}
this._initCanvas();
this._initEvents();
this.drawWaveform();
}
/**
* Initialize waveform canvas
* @private
*/
_initCanvas()
{
this.canvas = document.createElement("canvas");
this.config.container.appendChild(this.canvas);
this._updateCanvasSize();
this.ctx = this.canvas.getContext("2d");
this.ctx.lineWidth = this.config.peakWidth;
}
/**
* Initializing basic events according to configs
* @private
*/
_initEvents()
{
if (this.config.responsive)
{
this._onResize();
}
if (this.config.mouseOverEvents)
{
this._onMouseMove();
this._onMouseLeave();
}
if (this.config.mouseClickEvents)
{
this._onMouseClick();
}
if (this.config.audio)
{
this._onTimeUpdate();
this._onCanPlay();
}
}
/**
* Initialize event if audio is ready to play
* Will update current time and duration time, and redraw waveform
* @private
*/
_onCanPlay()
{
this.config.audio.addEventListener("canplay", () =>
{
this.currentTime = this.config.audio.currentTime;
this.duration = this.config.audio.duration;
this.drawWaveform();
});
}
/**
* Initialize event on audio time update
* Will update current time and duration time, and redraw waveform
* @private
*/
_onTimeUpdate()
{
this.config.audio.addEventListener("timeupdate", () =>
{
this.currentTime = this.config.audio.currentTime;
this.duration = this.config.audio.duration;
this.drawWaveform();
});
}
/**
* Initialize mouse move event
* @private
*/
_onMouseMove()
{
this.canvas.addEventListener("mousemove", event =>
{
this.mouseOver = this._getMousePosition(event);
this.drawWaveform();
});
}
/**
* Initialize mouse leave event
* @private
*/
_onMouseLeave()
{
this.canvas.addEventListener("mouseleave", () =>
{
this.mouseOver = null;
this.drawWaveform();
});
}
/**
* Initialize mouse click event
* @private
*/
_onMouseClick()
{
this.canvas.addEventListener("click", event =>
{
if (event.button === 0 && this.duration)
{
let x = event.layerX;
if (this.config.audio)
{
this.config.audio.currentTime = parseInt(this.duration / 100 * (x / (this.config.container.clientWidth / 100)));
}
else
{
this.currentTime = parseInt(this.duration / 100 * (x / (this.config.container.clientWidth / 100)));
}
this.drawWaveform();
}
});
}
/**
* Calculate mouse position on canvas
* @param {MouseEvent} event
* @returns {{x: number, y: number}}
* @private
*/
_getMousePosition(event)
{
let rect = this.canvas.getBoundingClientRect();
return {
x: event.clientX - rect.left,
y: event.clientY - rect.top
};
}
/**
* Init window.onResize event, to redraw waveform depending on container size.
* Waveform will redraw only if container size changed
* @private
*/
_onResize()
{
let oldWidth = this.config.container.clientWidth;
let oldHeight = this.config.container.clientHeight;
window.addEventListener("resize", () =>
{
if (oldWidth !== this.config.container.clientWidth || oldHeight !== this.config.container.clientHeight)
{
oldWidth = this.config.container.clientWidth;
oldHeight = this.config.container.clientHeight;
this._updateCanvasSize();
this.drawWaveform();
}
});
}
/**
* Update canvas size to size of container
* @private
*/
_updateCanvasSize()
{
this.canvas.width = this.config.container.clientWidth;
this.canvas.height = this.config.container.clientHeight;
}
/**
* Construct linear gradient
* @param x1
* @param y1
* @param x2
* @param y2
* @param {{from: string, to: string}} param
* @returns {CanvasGradient}
* @private
*/
_getGradient(x1, y1, x2, y2, param)
{
let gradient = this.ctx.createLinearGradient(x1, y1, x2, y2);
gradient.addColorStop(0, param.from);
gradient.addColorStop(1, param.to);
return gradient;
}
/**
* Construct linear gradient fo peak if mouse is over canvas
* @param x1
* @param y1
* @param x2
* @param y2
* @returns {CanvasGradient}
* @private
*/
_getHoverGradient(x1, y1, x2, y2)
{
return this._getGradient(x1, y1, x2, y2, {
from: this.config.color.hoverGradient.from,
to: this.config.color.hoverGradient.to
})
}
/**
* Construct linear gradient for playback peak
* @param x1
* @param y1
* @param x2
* @param y2
* @returns {CanvasGradient}
* @private
*/
_getPlaybackGradient(x1, y1, x2, y2)
{
return this._getGradient(x1, y1, x2, y2, {
from: this.config.color.playbackGradient.from,
to: this.config.color.playbackGradient.to
})
}
/**
* Construct linear gradient for playback peak if mouse is over canvas
* @param x1
* @param y1
* @param x2
* @param y2
* @returns {CanvasGradient}
* @private
*/
_getHoverPlaybackGradient(x1, y1, x2, y2)
{
return this._getGradient(x1, y1, x2, y2, {
from: this.config.color.hoverPlaybackGradient.from,
to: this.config.color.hoverPlaybackGradient.to
})
}
/**
* Get stroke style depending on mouse position, playback position
* @param x
* @param y
* @param lineBreak
* @param playback
* @returns {*}
* @private
*/
_getContextStrokeStyle(x, y, lineBreak, playback)
{
if (this.config.mouseOverEvents)
{
if (this.mouseOver && this.mouseOver.x >= x)
{
return this._getHoverGradient(x, y, x, lineBreak);
}
}
if (playback >= x)
{
if (this.config.mouseOverEvents)
{
if (this.mouseOver)
{
return this._getHoverPlaybackGradient(x, y, x, lineBreak);
}
}
return this._getPlaybackGradient(x, y, x, lineBreak);
}
return this.config.color.background;
}
/**
* Drawing waveform
*/
drawWaveform()
{
/**
* To draw will be selected every N element from data array
* @type {number}
*/
let N = this.config.data.length / this.config.container.clientWidth * (this.config.peakWidth + this.config.peakSpace);
/**
* Count of peaks
* @type {number}
*/
let count = Math.floor(this.config.data.length / N);
/**
* Current position of playback depending of canvas width
* @type {number}
*/
let playback = 0;
if (!!this.duration && this.currentTime >= 0)
{
playback = this.canvas.width / this.duration * this.currentTime;
}
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
for (let i = 0, x = 0; i < count; i++, x += (this.config.peakWidth + this.config.peakSpace))
{
let peakHeight = this.canvas.height / 140 * this.config.data[Math.round(i * N)];
let y = (this.canvas.height / 2 - peakHeight / 2) * 1.5;
/**
* Break position of top and bottom peaks
* @type {number}
*/
let lineBreak = Math.floor(this.canvas.height / 1.33333) - 1;
/**
* Top part peak style
*/
this.ctx.strokeStyle = this._getContextStrokeStyle(x, y, lineBreak, playback);
this.ctx.beginPath();
this.ctx.moveTo(x, y);
this.ctx.lineTo(x, lineBreak);
this.ctx.stroke();
/**
* Bottom part peak style
*/
if (playback >= x)
{
this.ctx.strokeStyle = this.config.color.footerPlayback;
}
else
{
this.ctx.strokeStyle = this.config.color.footer;
}
this.ctx.beginPath();
this.ctx.moveTo(x, lineBreak + 1);
this.ctx.lineTo(x, peakHeight + y);
this.ctx.stroke();
}
}
/**
* Set current playback manually and redraw it
* @param currentTime
* @param duration
*/
setPlayback(currentTime, duration)
{
this.currentTime = currentTime;
this.duration = duration;
this.drawWaveform();
}
/**
* Update waveform data and redraw
* @param data
*/
updateWaveformData(data)
{
this.config.data = data;
this.drawWaveform();
}
}