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Suggestion: Create SiegeWar Tutorial Video #308

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Goosius1 opened this issue Jul 14, 2021 · 3 comments
Open

Suggestion: Create SiegeWar Tutorial Video #308

Goosius1 opened this issue Jul 14, 2021 · 3 comments
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documentation Improvements or additions to documentation good first issue Good for newcomers

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@Goosius1
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Is your feature request related to a problem? Please describe.

  • It would be great to have an introductory tutorial video for SiegeWar
  • This would be targeted at people who already know Towny and want to add SiegeWar

Describe the solution you'd like

  • Required:
    • A script
      • Since there is a lot to the system, be sure to focus on the essentials (otherwise it would end up as 2 or 3 videos which I think we should try to avoid for effectiveness)
    • One or more servers on which to demonstrate key siege mechanics
      • Its best if the demonstrations could be as accurate as possible to average public-server-sieges e.g. including built up towns and multiple players.
    • Somebody who is good at videos and available.

Describe alternatives you've considered
N/A

Additional context
N/A

@Goosius1 Goosius1 added the documentation Improvements or additions to documentation label Jul 14, 2021
@Goosius1 Goosius1 self-assigned this Jul 14, 2021
@Goosius1
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Goosius1 commented Jul 15, 2021

Initial Script Draft

Notes:

  • The target audience (ie who the script reader is talking to) will be players
    • In other words, the same target as the Towny videos by Major Graft
    • It will be assumed the target players already know Towny, but not SW
    • Even though we are 'talking' to players, it is expected the format will be equally useful to staff/admins
  • The script will attempt a full introduction to the essentials of SW
  • The script will focus on:
    • The essentials of the player experience
      e.g. mainly the PLAYER_ACTIONS, and PLAYER_COMMANDS from the user guide
  • The script will not include:
    • installation guide information
    • admin or staff command
    • admin or staff guides
    • usage of dynmap (not sure ?. If you do, be sure to talk about map hiding)
    • siege types other than conquest (not sure ?)
  • The script will try to hit all the following informational items:
    • Introduction
      • What is SiegeWar briefly, including:
        • Sieges
          • The SiegeWar system allows wars to be conducted by means of "Sieges".
        • War on Demand
          • Players, not server staff, decide when sieges start.
        • Minimally destructive
          • With default settings, SiegeWar is completely non-destructive:
            • Builds (houses, monuments etc.), cannot get destroyed
            • Towns cannot get destroyed
            • Nations cannot get destroyed
          • But individual servers can change their default settings to allow more destructiveness
        • Whole Server system
          • The system applies to the whole server
          • This is possible because the system meets the needs of both warlike and peaceful players
          • In particular:
            • Warlike players can theoretically conquer the whole world by force
            • Peaceful players can active the special peacefulness feature, making their their towns completely immune to attack, while also vulnerable to peaceful occupation.
    • Setup siege ranks
      • To start a siege: nation rank of king/general is needed
      • To participate in a siege: nation rank of solder is needed (probably don't mention town guards)
    • Start Siege:
      • Place coloured banner outside target town
      • When siege starts, a deposit of money is taken from the nation bank,
        which is put into a virtual "war chest".
        which will be given to the ultimate siege winner
    • View Siege information
      • Town screen ....just go "/t"
      • HUD .... go "/sw hud
    • Wait for a Battle Session to begin:
    • Gain Battle Points:
      • Kill Enemy Players:
      • Gain Banner Control:
      • Banner Control reversal bonus (important)
    • Win Battle:
      • Side with highest battle points wins the battle
      • The winner's points are applied to the Siege Balance
    • Win Siege:
      • Timer victory.
        • Siege last a maximum of 3 days, to make sure defenders have time to respond to the on-demand attacks
        • When the siege timer hits 0, if positive, attacker wins, if zero or negative, defender wins.
      • Town surrenders (mayor place white flag next to siege banner) ..... siege ends early, Attacker is declared the victor
      • Abandon attack (attacking nation place whole flag next to siege banner).... siege ends early, defender is declared the victor
    • Post-Siege Actions
      • Plunder town:
      • Invade town:
    • Peacefulness
      • Town Peacefulness
      • Nation peacefulness
@Goosius1
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  • Got in contact with Major Graft a week or so ago
  • Currently waiting for Major to get back to use after familiarizing himself with using the system on servers.
@Goosius1 Goosius1 added the need feedback Ticket subject to being closed if feedback not given within 14 days. label Jul 31, 2021
@Goosius1
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  • Major Graft let me know he is busy with other things right now
  • But he expects to start coming back to this within perhaps a month or so.
@Goosius1 Goosius1 removed their assignment Sep 3, 2021
@Goosius1 Goosius1 added good first issue Good for newcomers and removed need feedback Ticket subject to being closed if feedback not given within 14 days. labels Apr 9, 2023
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Labels
documentation Improvements or additions to documentation good first issue Good for newcomers
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