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This is working as expected. See the documentation:
/// <summary>/// The list of layers this room uses. Used in Game Maker Studio: 2 only, as <see cref="Backgrounds"/> and <see cref="Tiles"/> are empty there./// </summary>publicUndertalePointerList<Layer>Layers{get => _layers; set {_layers=value; UpdateBGColorLayer(); OnPropertyChanged();}}
```
Describe the bug
When trying to save the data with tiles being added using a script it throws an error
The layer tile isn't even added to the room
Reproducing steps
Open the data.win and run the attached script file inside utmt
script.zip
Save the data
![image](https://cdn.statically.io/img/private-user-images.githubusercontent.com/110238760/344110049-7482634d-3101-4209-9db7-8eb5bceeb236.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjE0MDc5MzUsIm5iZiI6MTcyMTQwNzYzNSwicGF0aCI6Ii8xMTAyMzg3NjAvMzQ0MTEwMDQ5LTc0ODI2MzRkLTMxMDEtNDIwOS05ZGI3LThlYjViY2VlYjIzNi5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzE5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDcxOVQxNjQ3MTVaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0zNDA3MzhiMjEyN2Y3NDVjNmQzZTI5YmU3YzBiN2FiOWE3MjllYTI5ODBmMjZhYWEzMzFlZGEwYmY4MTYyZjU3JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.avjR2U8WkwfPtgARmrd8FOC0KZuT-tlCS8ukRqV6QOU)
Setup Details
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