You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Our current semantic segmentation tags are limited to 12 classes. The system works by checking the file path of every mesh, and if the 3rd folder matches the name of one of our tags we tag it.
It would be nice if this was based on some config file (JSON?) that it's loaded at runtime, perhaps using regular expressions to match the path and filename.
The text was updated successfully, but these errors were encountered:
@germanros1987 no, we support a total of 255 possible classes limited by UE4. However, these classes are limited in compile time, so no more classes can be created nor modified from the PythonAPI, and I think this is what the issue is referring to.
Our current semantic segmentation tags are limited to 12 classes. The system works by checking the file path of every mesh, and if the 3rd folder matches the name of one of our tags we tag it.
It would be nice if this was based on some config file (JSON?) that it's loaded at runtime, perhaps using regular expressions to match the path and filename.
The text was updated successfully, but these errors were encountered: