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Delaunator v4 got an update method to update triangulation after editing coordinates in place, avoiding a lot of new memory allocations for use cases like the Lloyd's algorithm (see mapbox/delaunator#36).
It would be great to make a corresponding change in d3-delaunay as well. The Delaunay class would have to hold on to the whole delaunator object then (instead of just triangles, halfedges and hull), and update inedges/outedges after calling delaunator.update in a potential update method.
The text was updated successfully, but these errors were encountered:
Delaunator v4 got an update method to update triangulation after editing coordinates in place, avoiding a lot of new memory allocations for use cases like the Lloyd's algorithm (see mapbox/delaunator#36).
It would be great to make a corresponding change in
d3-delaunay
as well. TheDelaunay
class would have to hold on to the wholedelaunator
object then (instead of justtriangles
,halfedges
andhull
), and updateinedges/outedges
after callingdelaunator.update
in a potentialupdate
method.The text was updated successfully, but these errors were encountered: