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playerInfo.cpp
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playerInfo.cpp
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#include <i18n.h>
#include "playerInfo.h"
#include "screens/mainScreen.h"
#include "screens/crewStationScreen.h"
#include "screens/crew6/helmsScreen.h"
#include "screens/crew6/weaponsScreen.h"
#include "screens/crew6/engineeringScreen.h"
#include "screens/crew6/scienceScreen.h"
#include "screens/crew6/relayScreen.h"
#include "screens/crew4/tacticalScreen.h"
#include "screens/crew4/engineeringAdvancedScreen.h"
#include "screens/crew4/operationsScreen.h"
#include "screens/crew1/singlePilotScreen.h"
#include "screens/extra/damcon.h"
#include "screens/extra/powerManagement.h"
#include "screens/extra/databaseScreen.h"
#include "screens/extra/commsScreen.h"
#include "screens/extra/shipLogScreen.h"
#include "screenComponents/mainScreenControls.h"
#include "screenComponents/selfDestructEntry.h"
static const int16_t CMD_UPDATE_CREW_POSITION = 0x0001;
static const int16_t CMD_UPDATE_SHIP_ID = 0x0002;
static const int16_t CMD_UPDATE_MAIN_SCREEN = 0x0003;
static const int16_t CMD_UPDATE_MAIN_SCREEN_CONTROL = 0x0004;
static const int16_t CMD_UPDATE_NAME = 0x0005;
P<PlayerInfo> my_player_info;
P<PlayerSpaceship> my_spaceship;
PVector<PlayerInfo> player_info_list;
REGISTER_MULTIPLAYER_CLASS(PlayerInfo, "PlayerInfo");
PlayerInfo::PlayerInfo()
: MultiplayerObject("PlayerInfo")
{
ship_id = -1;
client_id = -1;
main_screen_control = 0;
last_ship_password = "";
registerMemberReplication(&client_id);
for(int n=0; n<max_crew_positions; n++)
{
crew_position[n] = 0;
registerMemberReplication(&crew_position[n]);
}
registerMemberReplication(&ship_id);
registerMemberReplication(&name);
registerMemberReplication(&main_screen);
registerMemberReplication(&main_screen_control);
player_info_list.push_back(this);
}
void PlayerInfo::reset()
{
ship_id = -1;
main_screen_control = 0;
last_ship_password = "";
for(int n=0; n<max_crew_positions; n++)
crew_position[n] = 0;
}
bool PlayerInfo::isOnlyMainScreen(int monitor_index)
{
if (!(main_screen & (1 << monitor_index)))
return false;
for(int n=0; n<max_crew_positions; n++)
if (crew_position[n] & (1 << monitor_index))
return false;
return true;
}
void PlayerInfo::commandSetCrewPosition(int monitor_index, ECrewPosition position, bool active)
{
sp::io::DataBuffer packet;
packet << CMD_UPDATE_CREW_POSITION << uint32_t(monitor_index) << int32_t(position) << active;
sendClientCommand(packet);
if (active)
crew_position[position] |= (1 << monitor_index);
else
crew_position[position] &=~(1 << monitor_index);
}
void PlayerInfo::commandSetShipId(int32_t id)
{
sp::io::DataBuffer packet;
packet << CMD_UPDATE_SHIP_ID << id;
sendClientCommand(packet);
}
void PlayerInfo::commandSetMainScreen(int monitor_index, bool enabled)
{
sp::io::DataBuffer packet;
packet << CMD_UPDATE_MAIN_SCREEN << uint32_t(monitor_index) << enabled;
sendClientCommand(packet);
if (enabled)
main_screen |= (1 << monitor_index);
else
main_screen &=~(1 << monitor_index);
}
void PlayerInfo::commandSetMainScreenControl(int monitor_index, bool control)
{
sp::io::DataBuffer packet;
packet << CMD_UPDATE_MAIN_SCREEN_CONTROL << uint32_t(monitor_index) << control;
sendClientCommand(packet);
if (control)
main_screen_control |= (1 << monitor_index);
else
main_screen_control &=~(1 << monitor_index);
}
void PlayerInfo::commandSetName(const string& name)
{
sp::io::DataBuffer packet;
packet << CMD_UPDATE_NAME << name;
sendClientCommand(packet);
this->name = name;
}
void PlayerInfo::onReceiveClientCommand(int32_t client_id, sp::io::DataBuffer& packet)
{
if (client_id != this->client_id) return;
int16_t command;
uint32_t monitor_index;
bool active;
packet >> command;
switch(command)
{
case CMD_UPDATE_CREW_POSITION:
{
int32_t position;
packet >> monitor_index >> position >> active;
if (active)
crew_position[position] |= (1 << monitor_index);
else
crew_position[position] &=~(1 << monitor_index);
}
break;
case CMD_UPDATE_SHIP_ID:
packet >> ship_id;
break;
case CMD_UPDATE_MAIN_SCREEN:
packet >> monitor_index >> active;
if (active)
main_screen |= (1 << monitor_index);
else
main_screen &=~(1 << monitor_index);
break;
case CMD_UPDATE_MAIN_SCREEN_CONTROL:
packet >> monitor_index >> active;
if (active)
main_screen_control |= (1 << monitor_index);
else
main_screen_control &=~(1 << monitor_index);
break;
case CMD_UPDATE_NAME:
packet >> name;
break;
}
}
void PlayerInfo::spawnUI(int monitor_index, RenderLayer* render_layer)
{
if (my_player_info->isOnlyMainScreen(monitor_index))
{
new ScreenMainScreen(render_layer);
}
else
{
CrewStationScreen* screen = new CrewStationScreen(render_layer, bool(main_screen & (1 << monitor_index)));
auto container = screen->getTabContainer();
//Crew 6/5
if (crew_position[helmsOfficer] & (1 << monitor_index))
screen->addStationTab(new HelmsScreen(container), helmsOfficer, getCrewPositionName(helmsOfficer), getCrewPositionIcon(helmsOfficer));
if (crew_position[weaponsOfficer] & (1 << monitor_index))
screen->addStationTab(new WeaponsScreen(container), weaponsOfficer, getCrewPositionName(weaponsOfficer), getCrewPositionIcon(weaponsOfficer));
if (crew_position[engineering] & (1 << monitor_index))
screen->addStationTab(new EngineeringScreen(container), engineering, getCrewPositionName(engineering), getCrewPositionIcon(engineering));
if (crew_position[scienceOfficer] & (1 << monitor_index))
screen->addStationTab(new ScienceScreen(container), scienceOfficer, getCrewPositionName(scienceOfficer), getCrewPositionIcon(scienceOfficer));
if (crew_position[relayOfficer] & (1 << monitor_index))
screen->addStationTab(new RelayScreen(container, true), relayOfficer, getCrewPositionName(relayOfficer), getCrewPositionIcon(relayOfficer));
//Crew 4/3
if (crew_position[tacticalOfficer] & (1 << monitor_index))
screen->addStationTab(new TacticalScreen(container), tacticalOfficer, getCrewPositionName(tacticalOfficer), getCrewPositionIcon(tacticalOfficer));
if (crew_position[engineeringAdvanced] & (1 << monitor_index))
screen->addStationTab(new EngineeringAdvancedScreen(container), engineeringAdvanced, getCrewPositionName(engineeringAdvanced), getCrewPositionIcon(engineeringAdvanced));
if (crew_position[operationsOfficer] & (1 << monitor_index))
screen->addStationTab(new OperationScreen(container), operationsOfficer, getCrewPositionName(operationsOfficer), getCrewPositionIcon(operationsOfficer));
//Crew 1
if (crew_position[singlePilot] & (1 << monitor_index))
screen->addStationTab(new SinglePilotScreen(container), singlePilot, getCrewPositionName(singlePilot), getCrewPositionIcon(singlePilot));
//Extra
if (crew_position[damageControl] & (1 << monitor_index))
screen->addStationTab(new DamageControlScreen(container), damageControl, getCrewPositionName(damageControl), getCrewPositionIcon(damageControl));
if (crew_position[powerManagement] & (1 << monitor_index))
screen->addStationTab(new PowerManagementScreen(container), powerManagement, getCrewPositionName(powerManagement), getCrewPositionIcon(powerManagement));
if (crew_position[databaseView] & (1 << monitor_index))
screen->addStationTab(new DatabaseScreen(container), databaseView, getCrewPositionName(databaseView), getCrewPositionIcon(databaseView));
if (crew_position[altRelay] & (1 << monitor_index))
screen->addStationTab(new RelayScreen(container, false), altRelay, getCrewPositionName(altRelay), getCrewPositionIcon(altRelay));
if (crew_position[commsOnly] & (1 << monitor_index))
screen->addStationTab(new CommsScreen(container), commsOnly, getCrewPositionName(commsOnly), getCrewPositionIcon(commsOnly));
if (crew_position[shipLog] & (1 << monitor_index))
screen->addStationTab(new ShipLogScreen(container), shipLog, getCrewPositionName(shipLog), getCrewPositionIcon(shipLog));
GuiSelfDestructEntry* sde = new GuiSelfDestructEntry(container, "SELF_DESTRUCT_ENTRY");
for(int n=0; n<max_crew_positions; n++)
if (crew_position[n] & (1 << monitor_index))
sde->enablePosition(ECrewPosition(n));
if (crew_position[tacticalOfficer] & (1 << monitor_index))
{
sde->enablePosition(weaponsOfficer);
sde->enablePosition(helmsOfficer);
}
if (crew_position[engineeringAdvanced] & (1 << monitor_index))
{
sde->enablePosition(engineering);
}
if (crew_position[operationsOfficer] & (1 << monitor_index))
{
sde->enablePosition(scienceOfficer);
sde->enablePosition(relayOfficer);
}
if (main_screen_control & (1 << monitor_index))
new GuiMainScreenControls(container);
screen->finishCreation();
}
}
string getCrewPositionName(ECrewPosition position)
{
switch(position)
{
case helmsOfficer: return tr("station","Helms");
case weaponsOfficer: return tr("station","Weapons");
case engineering: return tr("station","Engineering");
case scienceOfficer: return tr("station","Science");
case relayOfficer: return tr("station","Relay");
case tacticalOfficer: return tr("station","Tactical");
case engineeringAdvanced: return tr("station","Engineering+");
case operationsOfficer: return tr("station","Operations");
case singlePilot: return tr("station","Single Pilot");
case damageControl: return tr("station","Damage Control");
case powerManagement: return tr("station","Power Management");
case databaseView: return tr("station","Database");
case altRelay: return tr("station","Strategic Map");
case commsOnly: return tr("station","Comms");
case shipLog: return tr("station","Ship's Log");
default: return "ErrUnk: " + string(position);
}
}
string getCrewPositionIcon(ECrewPosition position)
{
switch(position)
{
case helmsOfficer: return "gui/icons/station-helm";
case weaponsOfficer: return "gui/icons/station-weapons";
case engineering: return "gui/icons/station-engineering";
case scienceOfficer: return "gui/icons/station-science";
case relayOfficer: return "gui/icons/station-relay";
case tacticalOfficer: return "";
case engineeringAdvanced: return "";
case operationsOfficer: return "";
case singlePilot: return "";
case damageControl: return "";
case powerManagement: return "";
case databaseView: return "";
case altRelay: return "";
case commsOnly: return "";
case shipLog: return "";
default: return "ErrUnk: " + string(position);
}
}
/* Define script conversion function for the ECrewPosition enum. */
template<> void convert<ECrewPosition>::param(lua_State* L, int& idx, ECrewPosition& cp)
{
string str = string(luaL_checkstring(L, idx++)).lower();
//6/5 player crew
if (str == "helms" || str == "helmsofficer")
cp = helmsOfficer;
else if (str == "weapons" || str == "weaponsofficer")
cp = weaponsOfficer;
else if (str == "engineering" || str == "engineeringsofficer")
cp = engineering;
else if (str == "science" || str == "scienceofficer")
cp = scienceOfficer;
else if (str == "relay" || str == "relayofficer")
cp = relayOfficer;
//4/3 player crew
else if (str == "tactical" || str == "tacticalofficer")
cp = tacticalOfficer; //helms+weapons-shields
else if (str == "engineering+" || str == "engineering+officer" || str == "engineeringadvanced" || str == "engineeringadvancedofficer")
cp = engineeringAdvanced;//engineering+shields
else if (str == "operations" || str == "operationsofficer")
cp = operationsOfficer; //science+comms
//1 player crew
else if (str == "single" || str == "singlepilot")
cp = singlePilot;
//extras
else if (str == "damagecontrol")
cp = damageControl;
else if (str == "powermanagement")
cp = powerManagement;
else if (str == "database" || str == "databaseview")
cp = databaseView;
else if (str == "altrelay")
cp = altRelay;
else if (str == "commsonly")
cp = commsOnly;
else if (str == "shiplog")
cp = shipLog;
else
luaL_error(L, "Unknown value for crew position: %s", str.c_str());
}