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Please forgive such a basic question as I am sure you have a good reason for not doing what I am suggesting, but I can't help but be curious 😄
You already have actions that run for quite some time (over an hour) in order to run the build scripts to produce executables. I am wondering why the artifacts are not then uploaded to GitHub using something like https://github.com/actions/upload-artifact -- then people could just download directly from here, rather than having to spend over an hour building it ourselves. There are already static builds at https://johnvansickle.com/ffmpeg/ but the scripts don't seem to be open source and that doesn't include some of the libraries I need. I would think perhaps you didn't do this because of a licensing issue, but since a similar build service is available at https://johnvansickle.com/ffmpeg/ I do not know why this isn't done here. Would you like me to add it?
The text was updated successfully, but these errors were encountered:
Please forgive such a basic question as I am sure you have a good reason for not doing what I am suggesting, but I can't help but be curious 😄
You already have actions that run for quite some time (over an hour) in order to run the build scripts to produce executables. I am wondering why the artifacts are not then uploaded to GitHub using something like https://github.com/actions/upload-artifact -- then people could just download directly from here, rather than having to spend over an hour building it ourselves. There are already static builds at https://johnvansickle.com/ffmpeg/ but the scripts don't seem to be open source and that doesn't include some of the libraries I need. I would think perhaps you didn't do this because of a licensing issue, but since a similar build service is available at https://johnvansickle.com/ffmpeg/ I do not know why this isn't done here. Would you like me to add it?
The text was updated successfully, but these errors were encountered: