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projects.html
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<!DOCTYPE html>
<!-- saved from url=(0032)https://min-tang.github.io/home/ -->
<html lang="en-US"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>Welcome to Min Tang’s Home Page | home</title>
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<header>
<h1>Min Tang's Homepage</h1>
<p>Research Projects</p>
<ul>
<li><a href="https://min-tang.github.io/home/">Back to<strong>Home</strong></a></li>
</ul>
</header>
<section>
<h2 id="google-scholar">Projects</h2>
<p><a href="../DCloth/">D-Cloth: Skinning-based Cloth Dynamic Prediction with a Three-stage Network</a></p>
<p><a href="../CTSN/">CTSN: Predicting Cloth Deformation for Skeleton-based Characters with a Two-stream Skinning Network</a></p>
<p><a href="../NCloth/">N-Cloth: Predicting 3D Cloth Deformation with Mesh-Based Networks</a></p>
<p><a href="../PCloth/">P-Cloth: Parallel Cloth Simulation on Multi-GPU Systems</a></p>
<p><a href="../ICloth/"> I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation</a></p>
<p><a href="../CAMA/">GPU-accelerated High Resolution Cloth Simulation</a></p>
<p><a href="../BVH-OR/">Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring</a></p>
<p><a href="../PSCC/">PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs</a></p>
<p><a href="../SCC/">Efficient and Reliable Self-Collision Culling using Unprojected Normal Cones</a></p>
<p><a href="../DCC/">Accurate Self-Collision Detection Using Enhanced Dual-Cone Method</a></p>
<p><a href="../gpuCloth/">I-Cloth: API for fast and reliable cloth simulation with CUDA</a></p>
</section>
</div>
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<p>Project maintained by <a href="https://github.com/min-tang">min-tang</a></p>
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