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I use an existing Android lib, that sends a heartbeat packet based on a regular interval. The server reacts on this packet with a heartbeat packet, then again the client answers with a heartbeat packet.
Every e.g. 30s the client sends a new heartbeat packet. This results in an infinite number of heartbeat loops as every 30s is created a new loop.
I use 1.6.5 because 1.7.x did not work with our existing clients.
I think this could be easily fixed by using a keyed scheduler in HeartbeatHandler.
Do you still maintain that version? What would you recommend me to do? I would easily be able to fix that issue in a fork but if you have a simpler solution, I also would be glad.
Thanks for your help!
Benjamin
The text was updated successfully, but these errors were encountered:
Hi there,
I use an existing Android lib, that sends a heartbeat packet based on a regular interval. The server reacts on this packet with a heartbeat packet, then again the client answers with a heartbeat packet.
Every e.g. 30s the client sends a new heartbeat packet. This results in an infinite number of heartbeat loops as every 30s is created a new loop.
I use 1.6.5 because 1.7.x did not work with our existing clients.
I think this could be easily fixed by using a keyed scheduler in HeartbeatHandler.
Do you still maintain that version? What would you recommend me to do? I would easily be able to fix that issue in a fork but if you have a simpler solution, I also would be glad.
Thanks for your help!
Benjamin
The text was updated successfully, but these errors were encountered: