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ImGui uses your mouse position in the window, which doesn't translate well to the GUI layer (Fixed with v1.0.9)
Sprites are drawn cropped (if enabled by texture packer) (NOTE: Disabling texture cropping for sprites you want to draw in ImGui fixes this problem, but I'll eventually look into changing ImGui.Image to take cropped transparency into account)
GUI size is not reset after ImGui renders
The above issue has been fixed but not released as of v1.0.9, see here to find the fix (hint: swap the order of display_set_gui_size/maximize)
The text was updated successfully, but these errors were encountered:
ImGui uses your mouse position in the window, which doesn't translate well to the GUI layer(Fixed with v1.0.9)The text was updated successfully, but these errors were encountered: