-
Notifications
You must be signed in to change notification settings - Fork 63
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fullscreen not working for cinema_theatron, other maps partially fine #144
Comments
Issue solved. Replicate this line from the world screen draw:
Into the Potentially an engine-level race condition with |
Not sure if it helps but I've noticed that when you hover you mouse to anything that "reacts" to it like the audio arrow when you hold tab, the fullscreen comes back but disappears again when you move your mouse away from it. |
Do I only need to replicate the |
Ideally you don't want to render it twice so leave it be and look to see if the SetDrawColor line will fix it. Another temporary fix I've seen is seemingly ulx blind allows fullscreen to work fine, |
I was asking because when I added the |
The fullscreen feature doesn't seem to be working these last few months, but specifically on all screens on the 'cinema_theatron' map.
If you attempt to go into fullscreen, no panel is drawn at all, and the player simply remains frozen staring at the map itself, where the original world screen is not drawn anymore.
Other default supported maps seem to be partially fine with this.
For example, on theater_gcinema, only the screens facing angle (0, 90 or -90, 0) work, but perpendicular to this they do not.
A temporary fix for this is to remove the check:
cinema/cinema/gamemode/modules/theater/cl_draw.lua
Line 45 in cc2d90a
But of course, this results in drawing both the fullscreen and world panel, which is rather laggy.
Any ideas or suggestions?
The text was updated successfully, but these errors were encountered: