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playcanvas
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engine
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mvaligursky
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Commit History
Commits on May 23, 2024
[BREAKING] Removed backwards compatibility for few functions (
#6408
)
mvaligursky
and
Martin Valigursky
committed
May 23, 2024
aeebcdc
SSAO engine example (
#6586
)
mvaligursky
and
Martin Valigursky
committed
May 23, 2024
6a5cd67
[Fix] Add missing exposure handling from the Neutral tonemapping (
#6592
)
mvaligursky
committed
May 23, 2024
2437ca5
Commits on May 22, 2024
USDZ / GLTF exporter supports exposing of compressed textures on WebGPU (
#6394
)
mvaligursky
and
Martin Valigursky
committed
May 22, 2024
be95064
Commits on May 21, 2024
Support for Picker on WebGPU (
#6393
)
mvaligursky
and
Martin Valigursky
committed
May 21, 2024
8f83915
Removed unused
extension
chunks (
#6406
)
mvaligursky
and
Martin Valigursky
committed
May 21, 2024
89470d9
Commits on May 20, 2024
Refactor of the RenderPassCameraFrame (
#6400
)
mvaligursky
and
Martin Valigursky
committed
May 20, 2024
1414911
Remove last direct mentions of GL1 (
#6398
)
3 people
committed
May 20, 2024
0869979
Commits on May 15, 2024
Functionality to async-read texture from GPU on WebGPU (
#6370
)
mvaligursky
and
Martin Valigursky
committed
May 15, 2024
778ff7a
Commits on May 13, 2024
Remove handling of WebGL1 seamless cubemap sampling (
#6356
)
mvaligursky
and
Martin Valigursky
committed
May 13, 2024
93f511d
Added docs for supported HDR formats (
#6351
)
3 people
committed
May 13, 2024
14b8fc6
Updated the way WebGPU dynamic UBs are used for rendering (
#6349
)
mvaligursky
and
Martin Valigursky
committed
May 13, 2024
e1d77b9
Fix: Clean up lines for rendering even when the Layer is disabled (
#6353
)
3 people
committed
May 13, 2024
374aef1
Commits on May 10, 2024
Updated one missed VSM shader chunk for WebGPU compatibility (
#6348
)
mvaligursky
and
Martin Valigursky
committed
May 10, 2024
c3c7e6c
Commits on May 7, 2024
Initial refactor to how bind groups can be used with non-persistent UBs (
#6341
)
mvaligursky
and
Martin Valigursky
committed
May 7, 2024
95ddb6c
Remove final WebGL1 extensions and simplify code that used them (
#6336
)
mvaligursky
and
Martin Valigursky
committed
May 7, 2024
583b8fe
Commits on May 1, 2024
Adding thumbnails for particle mesh example (
#6331
)
mvaligursky
and
Martin Valigursky
committed
May 1, 2024
dc610cb
Small refactor to separate composition update from framegraph building (
#6333
)
mvaligursky
and
Martin Valigursky
committed
May 1, 2024
a956aca
Removed WebGL1 clustered lighting fallback for storing floats in 8bit texture (
#6330
)
mvaligursky
and
Martin Valigursky
committed
May 1, 2024
42dfa3c
Remove support for few remaining WebGL1 extensions (
#6329
)
mvaligursky
and
Martin Valigursky
committed
May 1, 2024
515d04c
Remove parts of shader chunks only used on WebGL1 (
#6327
)
mvaligursky
and
Martin Valigursky
committed
May 1, 2024
cbd7160
Commits on Apr 30, 2024
Fix a shader issue causing material-anisotropic example to fail (
#6326
)
mvaligursky
and
Martin Valigursky
committed
Apr 30, 2024
94a8a0c
Removed WebGL1 OES_texture_float extension support (
#6325
)
mvaligursky
and
Martin Valigursky
committed
Apr 30, 2024
e3ae6c0
Remove uniform buffer based skinning and batching (
#6324
)
mvaligursky
and
Martin Valigursky
committed
Apr 30, 2024
c264173
Remove WebGL1 support from vertex morphing (
#6319
)
mvaligursky
and
Martin Valigursky
committed
Apr 30, 2024
4548a56
Remove WebGL1 support from shader utils (
#6321
)
mvaligursky
and
Martin Valigursky
committed
Apr 30, 2024
4c55686
Remove WebGL1 handling from the XR implementation (
#6322
)
mvaligursky
and
Martin Valigursky
committed
Apr 30, 2024
840225e
Remove support for OES_element_index_uint on WebGL1 (
#6320
)
mvaligursky
and
Martin Valigursky
committed
Apr 30, 2024
a83b083
Updated the description of WebglGraphicsDevice (
#6318
)
mvaligursky
and
Martin Valigursky
committed
Apr 30, 2024
f242740
Cleanup of WebGLGraphicsDevice to strip out WebGL1 code (
#6312
)
mvaligursky
and
Martin Valigursky
committed
Apr 30, 2024
cf74cea
Commits on Apr 29, 2024
Remove final references to WebGL1 from the examples (
#6313
)
mvaligursky
and
Martin Valigursky
committed
Apr 29, 2024
f32ed0a
Remove WebGL1 support from the clustered lighting shader (
#6314
)
mvaligursky
and
Martin Valigursky
committed
Apr 29, 2024
be57c47
Added mesh particles example (
#6291
)
mvaligursky
and
Martin Valigursky
committed
Apr 29, 2024
118938d
Removed WebGL1 related shadow rendering code (
#6311
)
mvaligursky
and
Martin Valigursky
committed
Apr 29, 2024
3b97f7e
[Fix] Fix to skydomeIntensity handling - Standard materials do not use it in some cases (
#6308
)
mvaligursky
and
Martin Valigursky
committed
Apr 29, 2024
6c9257d
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