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inEtherealEngine/etherealengine (press backspace or delete to remove)Following are the various issues
1. It seems like currently duplicate entries for project permission with same projectId and userId can exist.
2. Also, it seems like file-browser service does not check ...
- hanzlamateen
- 1
- Opened on May 1
- #10115
Currently we can only add a user with project permissions in the UI. Even there we cant specify if he is an owner or a
guest.
Furthermore, once a user is given project permission, there is no way in the ...
- hanzlamateen
- Opened on May 1
- #10114
- [ ] Introduce assets table as a replacement for scene service
- [ ] https://github.com/EtherealEngine/etherealengine/issues/9903
- [ ] Rework resources.json to be a partial, and only have deployment-independent ...
epic
- HexaField
- Opened on Apr 22
- #10086
- HexaField
- Opened on Apr 11
- #10053
Version
08c3b70(1.6.0)
Operating Systems
- [ ] macOS
- [ ] Windows
- [X] Linux
- [ ] Android
- [ ] IOS
Browser (if applicable)
Brave
What is supposed happened?
When changing intensity ...
bug
triage
- CITIZENDOT
- Opened on Apr 9
- #10051
- HexaField
- Opened on Apr 9
- #10050
- [x] #10050
- [ ] Scene state snapshots store GLTF documents instead of entity json
- [ ] Reimplement editor control functions with gltf-transform
- [ ] GLTF loader should create entity hierarchy ...
epic
- HexaField
- Opened on Apr 9
- #10049
Similar to the MaterialComponent, the PrimitiveGeometryComponent should just be a GeometryComponent that points to the
material for the surface, as well as storing the geometry information.
The MeshComponent ...
- HexaField
- Opened on Apr 6
- #10046
Version
6df1116cedb7c8eb03b955bc2ce01e79e99bb1f2
Operating Systems
- [X] macOS
- [ ] Windows
- [ ] Linux
- [ ] Android
- [ ] IOS
Browser (if applicable)
Chrome
What is supposed happened? ...
bug
triage
- MbfloydIR
- 1
- Opened on Apr 4
- #10040
We likely need the resource manager to listen for this and re-upload the textures.
Can be reproduced with document.getElementById( engine-renderer-canvas ).getContext( webgl2 ).getExtension(
WEBGL_lose_context ...
- HexaField
- Opened on Apr 4
- #10036
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