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inEtherealEngine/etherealengine (press backspace or delete to remove)Changes to NotificationService:
- Returns enqueued snackbar key
- Adds option for persisting notifications
- Adds option to close a notification with snackbar key
- Adds ReactNode as message type ...
verified-contributor
MoizAdnan
- 3
- Opened 4 hours ago
- #10664
Summary
- moves effect composer and effect logic to the renderer component
- merges EngineRenderer class into RendererComponent defintion to be reactive
Subtasks Checklist
Breaking Changes
References ...
verified-contributor
HexaField
- Opened 10 hours ago
- #10663
Summary
Subtasks Checklist
Breaking Changes
References
closes #insert number here
QA Steps
verified-contributor
MichaelEstes
- Opened 11 hours ago
- #10662
Summary
Subtasks Checklist
Breaking Changes
References
closes https://tsu.atlassian.net/browse/IR-3023
QA Steps
verified-contributor
AidanCaruso
- 1
- Opened 12 hours ago
- #10661
Summary
videoProducerPaused was not being updated for producers that existed when a client joined the network. This was due to
those producers being removed via onUpdatePeers, and there being no other ...
verified-contributor
barankyle
- Opened 13 hours ago
- #10660
This pull request adds the functionality to make the pointer in gizmo tools highlightable. Previously, the pointer was
not visually distinguishable when selected. With this change, the pointer will now ...
verified-contributor
SYBIOTE
- Opened 13 hours ago
- #10659
This pull request removes the close button from the ResourceFile component. The close button was previously included in
the context menu, but it is no longer needed. This change simplifies the UI and improves ...
verified-contributor
SYBIOTE
- 1
- Opened 13 hours ago
- #10658
This pull request fixes the styling of the HierarchyTreeNode component. It updates the background color, border color,
and text color based on the selected and visible states. It also adjusts the layout ...
verified-contributor
SYBIOTE
- Opened 14 hours ago
- #10657
hiding the new and delete buttons for now till the we can do a full rework of materials as assets after phase 1
https://theinfinitereality.slack.com/archives/C076D0K8N6N/p1721323761473479
Summary
Subtasks ...
verified-contributor
MbfloydIR
- Opened 15 hours ago
- #10656
Summary
left justified the properties for the material panel https://tsu.atlassian.net/browse/IR-3199
Subtasks Checklist
Breaking Changes
References
closes #insert number here
QA Steps
verified-contributor
MbfloydIR
- 1
- Opened 15 hours ago
- #10655