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I've encountered a stack overflow crash in render_outline due to the fact that in my setup I cannot allocate 256KB onto the stack.
STACK_ALLOC requires at least 256KB of memory (sizeof(Cell) * 128 * 128) which is not available.
On my setup, I've lowered this number to 32 * 32 which fits fine.
The text was updated successfully, but these errors were encountered:
I just ran into this as well. Allocating such a large buffer is a major stability concern - Windows executables normally have only one MB of stack available and this has an extremely high chance of causing a stack overflow.
This used to be a problem for me for mods: I can't control how the application uses its stack amount when I am not working in that application. At one point I modified the allocator to just be a regular one, and since no response came from this ticket, I assumed the project wasn't alive, and didn't bother reporting my other issues.
Hey there,
I've encountered a stack overflow crash in render_outline due to the fact that in my setup I cannot allocate 256KB onto the stack.
STACK_ALLOC requires at least 256KB of memory (sizeof(Cell) * 128 * 128) which is not available.
On my setup, I've lowered this number to 32 * 32 which fits fine.
The text was updated successfully, but these errors were encountered: