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CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
DataStructures and algorithms
High performance A* pathfinding in C#
🐾 Super fast Pathfinder derived from AStar algorithm
A simulation made with Unity in which agents perform path planning with a dynamically generated reduced visibility graph and the A* algorithm.
Astar A* pathfinding Unity C#
A star (A*) pathfinding in unity C#
Portable NuGet library/package for navigating on a tile-based 2-dimensional raster/matrix.
🔍A* pathfinding algorithm implementation for unity3d
A pathfinding visualization project in Unity
Unity based Procedural Maze Game - Snow Angels
Unity project showcasing A* pathfinding visualization.
A version of A* pathfinding in Unity
A set of implementations of graphs, grids and traversal (path finding) algorithms, in C#.
A oceanic physics simulation demonstrating graph and artificial potential field based path planners.
Library with realization of AStar algorithm
A simple, universal A* pathfinding controller for any type of 2D game for Unity3D.
Generic pathfinding tool for Godot engine 3.5 using CSharp. Includes both A* and Dijkstra algorithms working with different world representations.
My simple pathfinding algorithm that navigates between two points and avoids obstacles.
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