BorgRL - 2023 7 Day Roguelike (7drl)
-
Updated
Mar 13, 2023 - C
BorgRL - 2023 7 Day Roguelike (7drl)
This project, coded in C, calculates the best route between two electric charging stations with the desired electric car. It contains a gtk interface displaying the path to be taken. (import from gitlab.telecomnancy.univ-lorraine)
In this project I had implemented a 'c' code to solve 15 slide puzzle using A* algorithm
Data Structures
Implementação de Labirintos em C
"Dante’s Maze" is a C-based project aimed at optimizing the generation and solving of mazes.
hai
ECOM 031 - Instituto de Computação UFAL
It includes some machine learning program written in c
Sliding Puzzle Game using A* Search Algorithm and C Programming
Epitech project - A maze generator / solver, 90% of tests passed.
A rummikub solver that finds wich moves to make
Breadth-first search, Depth-first search, Best-first search,A-Star search and AVL Trees algorithms implemented in C
simple path finding / a star code.
The Firebird v robot being used as a slave robot for pick and place tasks, along with traversing a detected path, and a PC with a camera serving as the master, handling arena image acquisition, image processing, obstacle detection, object detection, path planning, and commanding the slave robot.
The project builds a comprehensive robotic system capable of autonomous navigation. This includes designing a feedback controller to regulate motor speed and a velocity-based movement controller, implementing 2D mapping using Lidar for simultaneous localization and mapping (SLAM), and constructing a path planner for effective navigation.
A* implementation and demonstration in a Gameboy game.
An implementation of the A* pathfinding algorithm in C
Add a description, image, and links to the astar-algorithm topic page so that developers can more easily learn about it.
To associate your repository with the astar-algorithm topic, visit your repo's landing page and select "manage topics."