Open Sorce 2D Game Engine
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Updated
Mar 24, 2017 - C#
Open Sorce 2D Game Engine
Nodes, Culling & Entities for basic Scene Graphs in MonoGame.
Simple Sprites & bone-like Transformations for MonoGame projects.
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
Collection of helpful utilities we use in our Unity projects.
Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
A Utility AI for C# and Unity
My Entity-Component-System framework.
This is a simple menu system for Unity. It's basically a bare minimum of what you need to quickly get started with implementing menus in your project.
This project will be a simple package you can add to a project and import the features that will help jumpstart your project. These files are not meant to allow you to make a full game as is but provide a framework and a starting place to get your project started.
Async scene loading management module.
Async load / save local data with compression, encryption and integrity check.
Tween / Easing module.
A wrapper over the Unity Debug class, offering fluent syntax and extra features.
A yaml interpreter for dialogue trees
An open source codebase for game development and metaverse development
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
UI system for MonoGame projects.
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