rollback-netcode
Here are 24 public repositories matching this topic...
Multiplayer Bomberman inspired game with rollback networking
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Dec 21, 2023 - Rust
C++ Peer To Peer Game Networking SDK
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Jun 25, 2024 - C++
A multiplayer platformer soccer game with bombs!
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Jun 29, 2022 - JavaScript
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Oct 2, 2023 - C#
A game inspired by VIDEOBALL using WebSockets, JavaScript Canvas, and rollback netcode
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Oct 19, 2022 - TypeScript
GGPO Python bindings
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May 24, 2023 - C++
Sample of Backdash Rollback net-code with Godot
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May 28, 2024 - C#
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
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Mar 5, 2024 - C#
1v1 minimalistic third-person shooter with rollback netcode
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Apr 6, 2024 - C++
C++ rollback netcode module. Tests and documentation in this repository.
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Feb 27, 2023 - C++
GGPO-style rollback networking multiplayer game
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Feb 18, 2023 - JavaScript
A Rust GDNative project to provide GGRS to the Godot Engine
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Mar 19, 2022 - Rust
Rollback Networking Library Written in C#
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Sep 3, 2023 - C#
A rollback library that buffers component state. Useful for netcode.
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Mar 7, 2024 - Rust
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
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Jan 23, 2022 - Rust
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
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Jul 15, 2024 - C#
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