1v1 minimalistic third-person shooter with rollback netcode
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Updated
Apr 6, 2024 - C++
1v1 minimalistic third-person shooter with rollback netcode
A game inspired by VIDEOBALL using WebSockets, JavaScript Canvas, and rollback netcode
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
A multiplayer platformer soccer game with bombs!
GGPO Python bindings
Multiplayer Bomberman inspired game with rollback networking
Sample of Backdash Rollback net-code with Godot
C++ rollback netcode module. Tests and documentation in this repository.
C++ Peer To Peer Game Networking SDK
GGPO-style rollback networking multiplayer game
Rollback Networking Library Written in C#
A Rust GDNative project to provide GGRS to the Godot Engine
A rollback library that buffers component state. Useful for netcode.
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO
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