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[Feature Request] Network proxy setting #818
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I believe Proxifier will work well for this use case. |
Yes, I agree with that. |
I tried Proxifier today, and it can indeed proxy the traffic of VRCX.exe without directly blocking the work, but when it is running, my VRChat will be blocked from connecting and cannot work through software such as network accelerators. As a user in a polluted area, this is unacceptable. |
我现在用Netch根据进程代理VRCX倒是可用 Google Translate for others: |
May I ask if the VRCX development team has made a statement on this issue? |
natsumi is the lead developer of VRCX. |
Please try latest nightly build. |
Thanks for your work, I have just tried compiling the latest code. It seems to be working fine. If I find new issues, I will report back immediately. |
I hope to have an interface to set the proxy used by network requests initiated by VRCX.
Because in some areas, we sometimes encounter network pollution and other problems that require the use of network proxies to access.
However, VRCX currently does not support setting network proxies, and if you use software like SocksCap, the software will not be able to access the network.
Therefore, you can only use a global network proxy solution (at least I haven't found any other solution yet), but it will bring more other usage problems, such as the need to filter traffic such as VRChat to avoid affecting the normal play of the game.
If you decide to make this function, this function requires an interface with the following content:
Two input boxes can be set respectively: target proxy server address, target proxy server port
A button can be used to test the proxy server connection
If possible, HTTP/Socks5 proxy servers can be supported, so you need to add an additional checkbox to choose whether to use HTTP proxy or Socks5 proxy
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