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attach/detach issue #134
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also i dont know if it is intended but this code is duplicated in edyn::detach
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Seems to me its somehow related to the order of destruction in the simulation_worker's destructor Manually erasing them seems to fix the crash, but i don't know why
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Hi, after your recent changes i now get an assert in the broadphase destructor event without creating any physics objects.
I am basically doing attach/detach
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