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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
快速入门CMake,通过例程学习语法。在线阅读地址:https://sfumecjf.github.io/cmake-examples-Chinese/
UeCore wow game server c++ 开源魔兽世界 https://uewow.com
A lightweight and easy-to-use deep learning framework with neural architecture search.
Lock Free Resizable Hash Table Based On Split-Ordered Lists.
An C++ implementation of RAFT consensus algorithm based on horse-rpc
A lite custom imgui-mode graphic user interface based on Modern C++ and OpenGL developed by Chang Yu.
DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with compute shaders