All Questions
3,849
questions
0
votes
1
answer
47
views
Parse a text file into instances of an object
I'm currently working on a university assignment, and I have a problem with parsing text files into instances of an object. A simple explanation of the program I'm working on is a takeaway shop loader....
-3
votes
0
answers
42
views
How could I filter out a text file to add instances of an object? [closed]
I'm currently doing an assignment where I create a takeaway shop. People can load their own text files that has menus for different takeaway shops, for example one text file has the menu for one ...
-1
votes
1
answer
60
views
Adding simple logic in C# objects that are meant for one-time use [duplicate]
This is not a "how-to" question, but rather a "share your thoughts" question for senor C# developers. I'm a junior C# developer who has worked in C# for about a year (and in other ...
2
votes
1
answer
53
views
Why is object array null later in the script even after confirming its not null after initialization
The title. there are no mentions of the spriterenderers or array anywhere else in the program
SpriteRenderer[,] Renderer = new SpriteRenderer[8,8];
void Awake()
{
if (D)
{
...
0
votes
1
answer
118
views
Refit - FromForm / Multipart method not working with request object
I have a .NET 8 web API controller with the following endpoint method in it :
[HttpPost()]
[Route("someRoute")]
[ProducesResponseType(typeof(SomeResponse), StatusCodes.Status200OK)]
public ...
1
vote
1
answer
70
views
Access nested objects in C#
I am trying to access specific properties from my object via Google Books API. The content is deserialized into two POCOs to access the nested object. I am stuck on is accessing the properties of ...
-1
votes
2
answers
79
views
Is there a way to make a class with no limit on the number of Generic Type Parameters in c#? [duplicate]
I am working on a project in which I need to define any number of possible parameters when creating an object.
public class base
{
//Variable Declarations here...
public base(){ //Handle ...
0
votes
0
answers
19
views
Model Creation for Dynamic property in C# [duplicate]
Existing data:
existing = {
"MediaLRN" :'2',
"Media":'a.2',
"CultureDetails":{
"24 Hrs": [
{
"Organism": "15&...
0
votes
2
answers
52
views
How to check that there are no duplicates in an array? [duplicate]
I'm writing an application in C# that prompts the user for data for objects of an Automobile class. One of the properties of the class for which the program prompts the user for data is ID number. If ...
1
vote
1
answer
67
views
== and Equals for Tuple<object>
i have a question why it works like this
var a = new Tuple<object, object, object>(1, 1, 1);
var b = new Tuple<object, object, object>(1, 1, 1);
Console.WriteLine(a.Item1==b.Item1);//...
-1
votes
3
answers
85
views
Reading object value from other class in C#
I always have coded in C++ but I am learning C# now. I got a trouble with accessing the object value.
Here is what I tried.
class Program
{
static void Main(string[] args)
{
...
1
vote
3
answers
122
views
Using the object value in the class in C# [closed]
I always have coded in C++, but now trying to learn C#. I was trying to create multiple objects and use data of them in C#. However, it does not work in the way I desire.
Here is the code I tried.
...
0
votes
0
answers
46
views
Is there a way to return data from a database call as an general object rather than a specified type, without creating a new class
I have a function that is trying to return a list of all transactions from the database. To do this it needs to retrieve all the data from TransactionItems, and then join that to the data retrieved ...
1
vote
2
answers
49
views
Why is null Unity Object equal to null in specialized class but not equal to null in generic class?
Attach TestMono to an empty GameObject, leave the serialized field uov empty and play. The result is not what I expected.
using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace ...
1
vote
1
answer
383
views
C# "Smart Reference"/"Handles" allowing for an object to be "destroyed" immediately
I am working on a small scale game engine and have reached a point where I would like to destroy a Game Object (destroy meaning all references to an object become null). This is important because even ...