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-1 votes
2 answers
48 views

Is there any way to check if a KeyValuePair<string, int> contains a specific Key in a Dictionary in one line?

In my code I have a Dictionary, which at first was just <string, int>. However, I needed a way for two things with the same string to be separate elements in the Dictionary, so I made the Key ...
polelord's user avatar
1 vote
1 answer
70 views

How can I load a dictionary with custom types and lists of custom types

I am working on a unity project where you can save a Dictionary that has key of custom type GraphNode and the values of each key are a list of the same type GraphNode Dictionary<GraphNode, List<...
Benjamin Govedarovic's user avatar
0 votes
1 answer
56 views

ContainsKey returns true in Update() but false in other methods for the same value

I have a Dictionary containing positions that correspond to block values that I am using to get the current blocks the player is over (as an alternative to having each individual block have its own ...
brenman60's user avatar
1 vote
1 answer
126 views

Unity / C# - Track Class values inside a Dictionary

is it possible to store Class values into a dictionary? Let me clarify the question a bit. For the sake of simplicity I'm reducing the amount of variables that I would like to store (otherwise I ...
Martyx's user avatar
  • 41
-2 votes
1 answer
290 views

Is there any way to define a dictionary outside of a function in C#?

I am creating a 3D orbital mechanics simulator with Unity and C# and want to use dictionaries to store planet data for physics calculations. However, the only way I've found so far of declaring and ...
Liam Dwyer's user avatar
0 votes
1 answer
70 views

Why is this class not comparing equal to a string when it should?

I have a class that essentially wraps a string so that I can make a custom editor for this class easily. I want this class to act as if it is a string when comparing to other classes. I am using this ...
Heroshrine's user avatar
0 votes
0 answers
17 views

Reordering List Updates an Unrelated Dictionary

When I reorder a list by adding a value, a dictionary with the same value type updates. Here is the code that I used. After swapping the order of lst in the Unity inspector, "dict["daveID&...
PinballJunior's user avatar
-1 votes
1 answer
79 views

C# Unity Dictionary or else [closed]

I'am making a game with unity where I will use Oxford 5000 english words and the translations in my native language and create a game focused on teaching english words to non native speakers. I'am ...
Berkay Ozdemir's user avatar
-1 votes
1 answer
61 views

How to get max key that contains partial value in dictionary in unity

This is for Unity (C#) I have a this Dictionary : public Dictionary<int, string> lvl_dict = new Dictionary<int, string>() { //Dict tuplas index (Unity), moduleStepCode (...
FcoArturo's user avatar
-2 votes
1 answer
188 views

How De-serialize response JSON with dynamic keys?

I know that this question is asked many times but still I'm struggling to understand this. I have below json to c# converted class. // Root myDeserializedClass = JsonConvert.DeserializeObject<Root&...
Omkar P's user avatar
  • 29
1 vote
3 answers
387 views

List to Dictionary and back again

I have read many posts about dictionaries and serialization etc. and they all have different ways of doing things. Being new to coding (to an extent) I am having trouble figuring out how to get my ...
Christopher Meyer's user avatar
0 votes
0 answers
38 views

Delegate Dictionary vs. Switch Statement for Function Mapping [duplicate]

I am trying to create a function that can linearly interpolate between two objects without knowing the implementation details of the containing class. Specifically, I want to apply this to Unity's ...
sandsalamand's user avatar
8 votes
3 answers
405 views

C# Dictionary that uses an Unordered Pair as its Key?

I'm trying to create a Dictionary is C# that takes an Unordered Pair of Indices as its Key. For example: exampleDictionary[new UnorderedPair(x,y)] and exampleDictionary[new UnorderedPair(y,x)] should ...
FaffyWaffles's user avatar
0 votes
0 answers
121 views

I'm getting Member 'Version' was not found error sometimes, but not all times when using BinaryFormatter.Deserialize() with dictionaries

I have a Unity game on Steam that serializes game save state using BinaryFormatter, and stores and retrieves the data using Steam Cloud Saving. Rarely, the save files for users is failing to load and ...
John Gamble's user avatar
-1 votes
1 answer
92 views

unity dictionary value return null

i have Dictionary "DebugCommands" in DebugCommandBase public class DebugCommandBase { private string _id; private string _description; private string _format; public ...
Johnny Hazz's user avatar

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