Release 1.58 - June 17th, 2024 Behemoth | Compute-Driven Mega Particle System | Triangle Visibility Buffer 2.0 Behemoth launch trailer. We worked on this last year. https://lnkd.in/git5Q-K2 This TF release offers a new GPU-driven / compute driven Mega Particle System and we improved the new Triangle Visibility Buffer 2.0 support. Check out the slide decks of the two talks (link in Readme) we gave ... We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gY43HSpd We are working on many of the most graphics intense projects in the industry. Also, check out our new and bigger office space in Del Mar: https://lnkd.in/g_MjGAfH @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 @Apple @Sony @PlayStation
The Forge Interactive, Inc
Computer Games
We are experts in crafting custom game engines and tailoring your existing game engines to your needs.
About us
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics— building custom game engines and rendering solutions, offering game engine consulting and programming services, and developing cutting-edge graphics middleware for the game and movie industries. We balance tight deadlines with fast, accurate turnaround, extensive industry experience with innovation, and technology with talent to help our clients deliver visually stunning products.
- Website
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https://theforge.dev/
External link for The Forge Interactive, Inc
- Industry
- Computer Games
- Company size
- 11-50 employees
- Type
- Privately Held
- Founded
- 2009
Employees at The Forge Interactive, Inc
Updates
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Compute based rendering ... no draw calls ... check out the talk :-)
Release 1.57 - May 8th, 2024 Visibility Buffer 2.0 Prototype | Visibility Buffer 1.0 One Draw call On Friday is our I3D talk about the Triangle Visibility Buffer 2.0 (no draw calls) ... make sure to check it out. Here is the source code: https://lnkd.in/gJ9MibZ We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gE9tVXr4 We are working on many of the most graphics intense projects in the industry. Also, check out our new and bigger office space in Del Mar: https://lnkd.in/gn3j8duW @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 @Apple
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We are hiring!
Release 1.56 - April 4th, 2024 I3D | Warzone Mobile | Visibility Buffer | Aura on macOS | Ephemeris on Switch | GPU breadcrumbs | Swappy in Android | Screen-space Shadows | Metal Debug Markers improved https://lnkd.in/gJ9MibZ We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gE9tVXr4 We are working on many of the most graphics intense projects in the industry. Also, check out our new and bigger office space in Del Mar: https://lnkd.in/gn3j8duW @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 @Apple
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Release 1.55 - Ephemeris | gpu.data https://lnkd.in/gJ9MibZ We are hiring! Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gE9tVXr4 @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 Apple
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New Release!
Release 1.54 - Remote UI Control | Shader Server | Visibility Buffer | Asset Pipeline | GPU Config System | macOS/iOS | ... Happy New Year! Lots of exciting new features ... https://lnkd.in/gJ9MibZ @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 Apple
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