David G.

San Francisco Bay Area Contact Info
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About

An all around try hard who firmly believes in using technology to build a better…

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Experience & Education

  • quik inc

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Licenses & Certifications

Courses

  • Abstract Algebra

    MTH 3110

  • Algorithm Analysis and Design

    CS 4050

  • Computer Graphics

    CS 3510

  • Fundamentals of Game Programing

    -

  • Intermediate Programing

    CS 390I

  • Introduction to Theory of Computation

    CS 3240

  • Linear Algebra

    MTH 3140

  • Operating Systems

    CS 3600

  • Principles of Database Systems

    CS 3810

  • Principles of Programing Languages

    CS 3210

  • Probability and Statistics

    MTH 3210

  • Software Engineering Practices

    CS 4260

  • Software Engineering Principles

    CS 4250

Projects

  • Senior Jamblbee Project

    -

    Worked with a team of 6 on a senior experience video collaboration project targeting android and iOS clients with a server backend.

    • Worked with the team to develop a Modified Scrum Life Cycle Model that best fit our needs and limited schedules
    • Performed multiple rolls including Scrum Master, android client developer, and iOS client developer.
    • Created and managed team metrics relevant to our life cycle model: velocity, work points, hours, stories, client and team…

    Worked with a team of 6 on a senior experience video collaboration project targeting android and iOS clients with a server backend.

    • Worked with the team to develop a Modified Scrum Life Cycle Model that best fit our needs and limited schedules
    • Performed multiple rolls including Scrum Master, android client developer, and iOS client developer.
    • Created and managed team metrics relevant to our life cycle model: velocity, work points, hours, stories, client and team satisfaction, etc.
    • Worked with the team to manage stakeholder’s expectations and deliver on said expectations.

    Other creators
    • Kiem Tech
    • Kim Bui
    • Guy Grigsby
    • Sterling Zerr
    • Salvador Rivera
  • Spore

    -

    Free to play game released on the web with over 328,000 plays. The project was written in C# using the Unity3D game engine with a variety of third party libraries. The project included integration with the hosting site’s statistics database for submitting scores and other player achievements.

    Description: Help defend a newly developing spore colony in this whimsical click to defend game. Earn 29 achievements that help in the colony’s defense. Can you survive long enough for the colony…

    Free to play game released on the web with over 328,000 plays. The project was written in C# using the Unity3D game engine with a variety of third party libraries. The project included integration with the hosting site’s statistics database for submitting scores and other player achievements.

    Description: Help defend a newly developing spore colony in this whimsical click to defend game. Earn 29 achievements that help in the colony’s defense. Can you survive long enough for the colony to bloom?

    See project
  • Blitz

    -

    One of several games made during a game programing course. An aesthetically pleasing top down shooter consisting of two levels and finale piloting a mech. Utilized hardware acceleration via OpenGL. The game features multithreaded resource loading, dynamic lighting, collision detection, and an advanced particle effects. Source code is available on my website.

    See project
  • Atlas

    -

    A 2D game engine made in Java and OpenGL. Features: API to dynamically build texture atlases at runtime, extremely fast sprite batcher, robust particle engine with a visual GUI editor, basic shader support, 2d lighting using stencil shadows. An example game, Edge of the Universe, can be found on my website.

Organizations

  • Institute of Electrical and Electronics Engineers

    -

    - Present

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