Louisville, Kentucky, United States
Contact Info
18K followers
500+ connections
About
- Working at 3D & Immersive team at…
Courses by Wes
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Substance Painter 2018 Essential Training4h 22m
Substance Painter 2018 Essential Training
By: Wes McDermott
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Substance Painter 2019 Essential Training3h 48m
Substance Painter 2019 Essential Training
By: Wes McDermott
Activity
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Who's ready for an AMA? This guy is! 2 Hours until I'm put in the hot seat at The 3D Artist Community, run by the illustrious Michael Tanzillo! 10…
Who's ready for an AMA? This guy is! 2 Hours until I'm put in the hot seat at The 3D Artist Community, run by the illustrious Michael Tanzillo! 10…
Liked by Wes McDermott
Experience & Education
Publications
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The PBR Guide: A Handbook for Physically Based Rendering
Allegorithmic
This book, written by Wes McDermott and cross-checked by experts in the field, outlines the principles of physically based rendering and shading (PBR) and provides practical guidelines for PBR texturing. The first part of the book addresses the principles underlying physically based rendering, starting with a light ray and working up to the definition of key factors for proper PBR. This part is essential to texture artists for understanding how light interacts with objects. The second part…
This book, written by Wes McDermott and cross-checked by experts in the field, outlines the principles of physically based rendering and shading (PBR) and provides practical guidelines for PBR texturing. The first part of the book addresses the principles underlying physically based rendering, starting with a light ray and working up to the definition of key factors for proper PBR. This part is essential to texture artists for understanding how light interacts with objects. The second part offers practical guidelines for PBR texturing, which are based on the foundations established in the first part: redefinition of PBR from an artistic perspective; discussion of the metal/roughness and specular/glossiness workflows, and recommendations for authoring physically accurate texture maps.
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Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender Pipelines
Focal Press
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game…
Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.
Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.
Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.
In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS. -
Real World modo: The Authorized Guide: In the Trenches with modo
Focal Press
Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any…
Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.
Honors & Awards
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GreenTooth Awards
Polycount
Winner of the “Exceptional Polycounters". The Greentooth awards seek to honor the best of the best from four categories: Polycounters, software, studios, and games, all chosen by the Polycount community of course.
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2011 CG Awards "Best Software Innovation of the Year"
3D World Magazine
My iOS app, CameraMan for Maya was nominated for a CG Award "Best Software Innovation of the Year" 2011 by 3D World Magazine
Recommendations received
3 people have recommended Wes
Join now to viewMore activity by Wes
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I got so many questions about my last project, luckily I recorded the process! If you're curious about how you can use #Substance3DSampler and the…
I got so many questions about my last project, luckily I recorded the process! If you're curious about how you can use #Substance3DSampler and the…
Liked by Wes McDermott
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It’s really exciting that Logitech is releasing a pen for VR. It even supports “sculpting grip”, and Modeler will be supporting this when it is…
It’s really exciting that Logitech is releasing a pen for VR. It even supports “sculpting grip”, and Modeler will be supporting this when it is…
Liked by Wes McDermott
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