Wes McDermott

Louisville, Kentucky, United States Contact Info
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About

- Professional 3D Artist with 25 years experience.
- Working at 3D & Immersive team at…

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Experience & Education

  • Adobe Substance 3D

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Publications

  • The PBR Guide: A Handbook for Physically Based Rendering

    Allegorithmic

    This book, written by Wes McDermott and cross-checked by experts in the field, outlines the principles of physically based rendering and shading (PBR) and provides practical guidelines for PBR texturing. The first part of the book addresses the principles underlying physically based rendering, starting with a light ray and working up to the definition of key factors for proper PBR. This part is essential to texture artists for understanding how light interacts with objects. The second part…

    This book, written by Wes McDermott and cross-checked by experts in the field, outlines the principles of physically based rendering and shading (PBR) and provides practical guidelines for PBR texturing. The first part of the book addresses the principles underlying physically based rendering, starting with a light ray and working up to the definition of key factors for proper PBR. This part is essential to texture artists for understanding how light interacts with objects. The second part offers practical guidelines for PBR texturing, which are based on the foundations established in the first part: redefinition of PBR from an artistic perspective; discussion of the metal/roughness and specular/glossiness workflows, and recommendations for authoring physically accurate texture maps.

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  • Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender Pipelines

    Focal Press

    Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game…

    Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

    Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

    Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.

    In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.

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  • Real World modo: The Authorized Guide: In the Trenches with modo

    Focal Press

    Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any…

    Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.

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Honors & Awards

  • GreenTooth Awards

    Polycount

    Winner of the “Exceptional Polycounters". The Greentooth awards seek to honor the best of the best from four categories: Polycounters, software, studios, and games, all chosen by the Polycount community of course.

  • 2011 CG Awards "Best Software Innovation of the Year"

    3D World Magazine

    My iOS app, CameraMan for Maya was nominated for a CG Award "Best Software Innovation of the Year" 2011 by 3D World Magazine

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