Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day.
The 3D Animator is a versatile illustrator and 3D artist with a thorough understanding of the principles and mechanics of digital animation as they relate to immersive storytelling. Works in collaboration with the Artistic Directors, Media Designer, Compositor, and Artists in a wide range of character and video effects (VFX).
Essential Duties And Responsibilities
Assists with storyboarding and key-framing rough animatics for review and approval of direction before finalizing content.
Rigs and animates characters to reveal attitude, emotion, and mood with a strong sense of spatial awareness and a feel for movement over time.
Assists in motion-capture (mocap) film shoots and works to tie captured animations to their digital models.
Assists with the creation of particle-based animations and visual effects.
Works collaboratively with the Producer, Artistic Directors, Media Designer, Compositor, and Artists on a variety of projects from scene extensions in media to character modeling, rigging, and asset animation.
Prerequisites
Passionate about 3D animation from the perspective of storytelling; understand what makes characters and VFX believable and how to blend them seamlessly with their digital environments
Possess an ability to field questions quickly and decisively, be proactive in identifying scope creep as it relates to this role, and foster collaboration between other Artists on the team
Ability to translate creative direction, concept art, and storyboards into movement
A strong understanding of the production pipeline and an ability to layer on refinement as scenes begin to take shape
Experience modeling, texturing, motion capture, rigging, and animating 3D models
An understanding of creating assets for use in Unity or Unreal Engine
Comfortable animating vehicles, particle-based effects, and characters (both biped and quadruped characters) to reveal attitude, emotions, and mood
Experienced in computer animation and visual effects software (Unity Game Engine, Unreal Game Engine, Nuke, Maya, Modo, Houdini, Adobe After Effects, etc.)
Level-headed and able to work calmly and effectively under pressure
Self-motivated, light-hearted, flexible, and adaptable; with the ability to handle frequent changes and adjustments
Experience with programming or technical animator skillsets are a plus
Mac and PC proficient
Seniority level
Entry level
Employment type
Full-time
Job function
Design, Art/Creative, and Information Technology
Industries
Entertainment Providers
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