From the course: Unreal Engine: Creating Templates for Visualization Projects
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Building a post process volume - Unreal Engine Tutorial
From the course: Unreal Engine: Creating Templates for Visualization Projects
Building a post process volume
- [Narrator] In terms of the types of projects that we, as an individual or as a studio, regularly work on, it is entirely possible that we have a signature style or look that we want to add to our template setup. Or it could alternatively be that we typically do lots of jobs that are very similar in terms of their general look and feel. Either way, setting up a post-process volume to suit those needs inside our template here will definitely help us get up and running each and every time we start a new project. One choice that we will need to make at this point though, is what exactly we want to be handled via the post-process volume in our scene and what should come down to both the lights and cameras that we use in terms of the mood and styling. As an example, let's take exposure in the scene. Should this be handled on a per-camera basis allowing for per-camera flexibility when exposing our shots? Do we take a slightly…
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Contents
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Creating useful folder structures5m 9s
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Adding sun and sky lighting7m 50s
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Building a post process volume7m 9s
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Quality lighting setup4m 31s
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Placing static cameras for stills4m 55s
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Constructing a playable camera8m 56s
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Setting up a basic terrain3m 53s
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Creating a basic master material: Part 14m 35s
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Creating a basic master material: Part 25m 10s
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Creating a basic master material: Part 36m 2s
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Parameter organization in the Unreal UI4m 22s
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