From the course: Unreal Engine: Creating Templates for Visualization Projects
Unlock the full course today
Join today to access over 23,200 courses taught by industry experts.
Constructing a playable camera - Unreal Engine Tutorial
From the course: Unreal Engine: Creating Templates for Visualization Projects
Constructing a playable camera
- [Instructor] As we have already noted, one of the most appealing aspects of using Unreal on our visualization project is the fact that we're able to give the end user complete access to all areas of the visualization subjects, with this functionality perhaps being most appealing to those working in the art phase and construction fields. This kind of setup also providing a jumping off point for us to then add extras to the project such as various forms of interactivity along with other immersive elements, such as spatially reactive audio effects, for example. In order to create just a basic playable level, though, the first thing that we will need to do here is create a player controller blueprint, which can be done by firstly jumping into our blueprint folder inside the content browser. And then after right-clicking in some empty space, we can select the blueprint class option from the create basic asset list. In the pick…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
(Locked)
Creating useful folder structures5m 9s
-
(Locked)
Adding sun and sky lighting7m 50s
-
(Locked)
Building a post process volume7m 9s
-
(Locked)
Quality lighting setup4m 31s
-
(Locked)
Placing static cameras for stills4m 55s
-
(Locked)
Constructing a playable camera8m 56s
-
(Locked)
Setting up a basic terrain3m 53s
-
Creating a basic master material: Part 14m 35s
-
(Locked)
Creating a basic master material: Part 25m 10s
-
(Locked)
Creating a basic master material: Part 36m 2s
-
(Locked)
Parameter organization in the Unreal UI4m 22s
-
(Locked)
-
-