We are so excited to announce the release of SOUND FORGE Pro 18! With game-changing features like Speech to Text and 3D Reverb, the latest version will revolutionise the way you shape your sound, whether you're a professional engineer, content creator or podcaster!
Read more about the new features of Sound Forge Pro 18 here - https://lnkd.in/enF8Uvcd#SoundForge#Audio#AudioSoftware#Engineers
I paid again for a program that doesn't work since version 16! The version is full of bugs, like version 17, which never worked?! Please contact email of the team for SF Pro?
Q: What’s behind the glossy end production?
A: Layers!! Lots of layers!
When watching a video there are layers upon layers of complex content constantly marrying together in harmony to create a positive and engaging viewing experience for the audience.
These include: music, A roll, B roll, adjustment layers and colour grades, text, titles, transitions, audio (spoken word), audio mixing. As a filmmaker, I can’t help but think of the timeline (seen below) when watching videos. This one recently approved for Toyota working with Total Finesse Ltd#filmmaker
7 Audio Plugins Mike Thornton Can’t Live Without
In this article, I share which plugins are my top seven from a lifetime of working in broadcast audio and post-production. Check it out. https://lnkd.in/ezWfy_xi#audio#audiopost#audioproduction
Who wants more after hours SOUND ON LinkedIn #audio content? 😃🔊
🙌🙌🙌🙌🙌🙌🙌🙌🙌🙌
Here's a preview of a
🔥 BLAST
🎤 of an audio recording session I worked on recently.
Quite literally.
If this post gets enough comments I'll share more about how I set this session up :)
#audio#recording#fieldrecording#sfx#gameaudio#creator
If you want to know more about our industry, you should listen to the new episode of Game Dev Advice
!
You might even learn a thing or two about the upcoming Fretless as Jeff Linville, audio designer and composer for the game, is in this episode!
I help empower sound pros to navigate, believe,
and thrive in the post-production sound industry | Emmy® Nominated Sound Re-Recording Mixer | Founder Mastering Post-Production Sound.
Mixing with another person is challenging...at first.
When I first started out, I did everything. I cut the dialogue, handled the FX and BGs, performed the Foley...heck, I even scored the project. From editing to mixing, it was all on my shoulders.
I didn’t have anyone to bounce creative ideas off of, no one to learn from—just me, alone at home, mixing away and hoping my young client base would be happy. And for the most part, they were!
Fast forward to 2011, I landed my first official series to mix—a little ABC Family show called The Lying Game. I had never mixed with another person before, so it was all new to me. But this was the way things were done.
I had picked up a ton of tips and tricks from the mixers I used to support as a mix tech, but doing it for real was a whole other experience that I would come to love and appreciate.
For those who may not know, back in the not-so-distant past, your favorite films were mixed exclusively by three-person teams. One mixer handled all the dialogue, one managed all the sound effects, and another tackled all the music.
With budgets shrinking and productions looking for ways to save cash, a transition was made to two-person mix teams. Last Friday, I posted a video over on the Mastering Post-Production Sound YouTube channel that discusses broadly our workflow as a two-person mix team for TV and film sound.
If you’re new to this concept and don’t understand what that workflow looks like, head on over to check out the full video here: https://lnkd.in/gdVYeEGj
And to those of you who can’t fathom mixing a project with someone else, allow me to share my experience with you. Maybe you'll be chomping at the bit to team up with someone very soon.
#Mixing#MixTeam#SoundCrew#MasteringPostProductionSound#PostSound#SoundCommunity
I help empower sound pros to navigate, believe,
and thrive in the post-production sound industry | Emmy® Nominated Sound Re-Recording Mixer | Founder Mastering Post-Production Sound.
Mixing with another person is challenging...at first.
When I first started out, I did everything. I cut the dialogue, handled the FX and BGs, performed the Foley...heck, I even scored the project. From editing to mixing, it was all on my shoulders.
I didn’t have anyone to bounce creative ideas off of, no one to learn from—just me, alone at home, mixing away and hoping my young client base would be happy. And for the most part, they were!
Fast forward to 2011, I landed my first official series to mix—a little ABC Family show called The Lying Game. I had never mixed with another person before, so it was all new to me. But this was the way things were done.
I had picked up a ton of tips and tricks from the mixers I used to support as a mix tech, but doing it for real was a whole other experience that I would come to love and appreciate.
For those who may not know, back in the not-so-distant past, your favorite films were mixed exclusively by three-person teams. One mixer handled all the dialogue, one managed all the sound effects, and another tackled all the music.
With budgets shrinking and productions looking for ways to save cash, a transition was made to two-person mix teams. Last Friday, I posted a video over on the Mastering Post-Production Sound YouTube channel that discusses broadly our workflow as a two-person mix team for TV and film sound.
If you’re new to this concept and don’t understand what that workflow looks like, head on over to check out the full video here: https://lnkd.in/gdVYeEGj
And to those of you who can’t fathom mixing a project with someone else, allow me to share my experience with you. Maybe you'll be chomping at the bit to team up with someone very soon.
#Mixing#MixTeam#SoundCrew#MasteringPostProductionSound#PostSound#SoundCommunity
Chief engineer at Croatia Records
3moI paid again for a program that doesn't work since version 16! The version is full of bugs, like version 17, which never worked?! Please contact email of the team for SF Pro?