📣 Delighted to confirm Hong Nguyen, CFO at Space Ape Games is going to be giving a talk on ➡️ Practical Applications of AI for CFOs 🫣 Finance professionals are inherently sceptical of #AI and its ramifications for their roles. But it needn’t be this way… ✍️ Sign up to attend the MFC’s European Mobile Gaming/App CFO Summit and hear from Hong, a self-confessed AI geek on how CFOs and finance professionals can harness the power of AI to make them more productive without losing control of the numbers. 🔜 The event is now just TWO WEEKS away on July 5th, hosted at Miniclip’s offices in London, so be sure to apply to attend using the link below: https://lu.ma/46753x3z #cfoinsights #finance #londonfinanceevent #mobilegaming #mobileapps
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🌟BARZEL FORCE CTF! 🌟 BARZEL FORCE CTF, a project designed to highlight the capabilities of multiplayer game development in Unreal Engine. It’s a demo platform for key multiplayer and AI features. 🕹 Key Features: 🤖 AI and Procedural Map Development: AI Functionalities: AIController - Detects sight, hearing, damage and divides teams logic Behavior Tree: Main States - Controlled by the group manager, includes attacking, defending, and more Sub States - Managed by the AI, includes offense, defense, and pickups CTF Actor and GameState - Manages team behaviors and paths between flags Procedural Map Development: High-Level Generation: Base Procedural - Combines Wave Function Collapse and 3D-model synthesis algorithms with custom modifications Low-Level Generation: Dungeon Procedural - Uses the high level principles but uses the following additional algorithms for the dungeon design -Delaunay Triangulation - Creates a mesh from points -Minimum Spanning Tree - Ensures connected yet distinct rooms -A* - Finds connection paths on the procedural grid 🫂Multiplayer: Replication Logic & Steam Integration - Ensures smooth multiplayer gameplay Capture-the-Flag Mode - Focuses on player interaction and movement Player Components: Health - Manages player damage and healing Combat - Ensures synchronized combat mechanics across the server Movement: Slide - Adds dynamic movement, replicated across the network Jetpack - Provides double jump capability for enhanced navigation Game Features: Pickups - Special items offering various player advantages Weapon System - Includes hitscan and projectile weapons for different combat strategies 🎯 Purpose: The main goal of BARZEL FORCE CTF is to explore Unreal Engine’s AI and multiplayer capabilities. It’s both a learning tool and a toolkit, designed for easy integration into future games. By focusing on core AI dynamics and multiplayer features, it lays a solid foundation for understanding and implementing these aspects in Unreal Engine🚀. #GameDevelopment #UnrealEngine #AI #ProceduralGeneration #GameDesign #Multiplayer #BarzelForceCTF https://lnkd.in/dmW9Bfrf
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Chief Creative Officer at Aesir Interactive | ex-Ubisoft, Kalypso, Gameloft | Brewing something Magical with a hint of Madness
Hey friends, here I present to you a short experiment I did in a quick timeframe to make a 'vision teaser' for a fictional video game, 🎮'The Planet Killer'. Watch with high volume 📢 🚴I wanted to feed my curiosity and get an idea of how fast it's possible. Amazed by the result + I believe it turned out more than promising. 🎞This teaser can be polished a lot, but that wasn't my primary goal :) 🤖This is a combination of AI tools + freely available software and audio. #vision #aitools #theplanetkiller #videogame #teaservideo #midjourney #runwaygen2 #microsoftclipchamp #davinciresolve #experiment #trailer #earlyaccess #quick #fictional #scifi #creativedirection #concept
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An AI visualization of my FOMO & subsequent booking tickets for #gdc2024. March 18-22. See you in “ SAN GTISCO” 😂 Ping me if you want to catchup! Hoping to discuss how to approach building mobile games in the current market/ AI/ Dune part 2/ other life passions. Also, Can someone bring me a copy of “Updownup”? I have to post a picture of the book on LinkedIn to level up my games industry credibility XP. Thx:).
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Totally agree with Andrew Chen "Enabling the $1000 blockbuster movie I want to end this discussion on a positive note, for what AI can do for the creative indistry. The positive way to frame all of this is the concept of the "$1000 blockbuster movie." Today millions of dollars (and hundreds of people) are needed to make a full length movie, a multiplayer game, or a multi-season TV series. But compare that to a humble book... Writing a book just needs a laptop, coffee and lots of time. Not much money. Add up the laptop and all the coffees, and you maaaaybe spend $1000. What if an individual could make a full-length summer blockbuster movie by themselves with just a laptop and some coffee too? It would be 100,000x leverage to be able to author a movie (or game, or TV series) - the same way that someone can write a book It would require lots of effort and grit. It's not easy to write a good book - no diff for a great movie. But it would be possible, when it's not today"
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🚨 New AI builds Indie-to-AAA props and characters 🚨 See the demo : https://bit.ly/m/Kaedim Issues with saving, crashes and other bugs will also reportedly be addressed, with Evil Empire revealing patch notes soon. ⭐ The world's best game studios ship 7x faster | Learn more at 🚨 New AI builds AAA characters 🚨 See the demo : https://bit.ly/m/Kaedim - try it today to turn sketches into game assets in minutes.
The Rogue Prince of Persia’s First Patch Goes Live Today, Fixes Performance Issues
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Unity just reported a narrower-than-expected Q2 loss and raised its future guidance. Find out more. https://lnkd.in/ddej9rhs #unitygames #investing #unityengine #earningsseason #stockmarketnews #artificialintelligence #applevisionpro #businessnews #ai #techstocks
Unity stock inches up despite a Q2 loss: find out more
invezz.com
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Check this out -Looking at drop-off, since Palworld was accused of it.. Also: lots of charts!- and consider kaedim3d.com for AI that turns images into 3d game assets in minutes #gamedev #gameindustrynew #gamedesign
Plus: which 'new in 2024' games are people still playing?
newsletter.gamediscover.co
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🔜 Gamescon | Head of Sales @Scenario | The Ultimate AI Toolkit build with and for the Game Industry | X-AWS Startup ✨
Had a great time last week in Malmö for the Nordic Game! It was great to see some familiar and new faces 💌 I was honestly impressed by the quality of the Developer showcase 👏 AI is in everyone's mind wether it is to create code, NPC, voice or game assets/ visuals. Still... there are some workflows integration challenges. Many times, I present Scenario as an AI toolkit from which you can build your own workflows because when creating visuals from Midjourney, it is actually really complicated to get something style consistent. So... I did a quick talk on the subject showcasing possibilities of AI and applicable use cases: https://lnkd.in/gtgwrnkf I'm covering: - How to train a model - How to pose a character - How to create different moods and expressions - How to reskin props - How to use the canvas to edit with precision Let me know your thoughts 😎 #gamedev #gaming #genAI #gameart
Advancing Game Development: AI-Driven Asset Creation and Concrete Workflow Integration
https://www.youtube.com/
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We'll be running a series of finance focused presentations followed by workshops led by some of our experienced industry mentors, to show the value of working together as a community for everyone's benefit.| Read more, come and join us and maybe enjoy a weekend break in London ;) https://www.mobfin.co/london2024