⛔ Hyper-casual —> ✅ Casual
Hmm. It has nothing to do with not being able to read the cpi numbers, which are quite high. It has nothing to do with not being able to manage the evolving game industry needs and B2B understandings for years. If it had not spent years of resources and managed it correctly, the gains of the sector and its stakeholders would have been protected. These efforts will now be futile, new publishers will be born. I don't think they can be as successful on casual games as they are on the hypecasual market. Time tells us.
Nice move. We are going on the same pathway, how can we pitch our game to you guys to see if we are a good fit?
Time to spam letters 'a', 's', 'd' in random order
Better late than never ^^
Alexandre, would love to have you as a guest on my podcast!
👏👏👏 Alexandre Yazdi and team Voodoo … impressive pivot!
CEO & Co-founder at DoonDookStudio | HTML5 Games License Provider
6moI believe that hyper-casual games have a negative impact on the game industry. They are created quickly and solely for profit, without much consideration for artistic and aesthetic values that should be present in every game. However, your decision to focus on casual games is a good move for you and the industry.