Wolfgang Engel’s Post

Release 1.58 - June 17th, 2024 Behemoth | Compute-Driven Mega Particle System | Triangle Visibility Buffer 2.0 Behemoth launch trailer. We worked on this last year. https://lnkd.in/git5Q-K2 This TF release offers a new GPU-driven / compute driven Mega Particle System and we improved the new Triangle Visibility Buffer 2.0 support. Check out the slide decks of the two talks (link in Readme) we gave ... We are hiring more graphics/engine developers. Become a part of a world-class team with great benefits and awesome work/life balance: https://lnkd.in/gY43HSpd We are working on many of the most graphics intense projects in the industry. Also, check out our new and bigger office space in Del Mar: https://lnkd.in/g_MjGAfH @IntelGraphics @AMDGaming @NVIDIAGameDev @VulkanAPI @DirectX12 @Apple @Sony @PlayStation

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