Articles & Videos

  • Decision Frames: How Cognitive Biases Affect UX Practitioners

    Designers are vulnerable to the same cognitive biases as users. The context in which you present a problem can bias your design choices.

  • 4 Reasons Your UX Roadmaps Are Not Working and What to Do Instead

    Enhance UX roadmaps by focusing on themes instead of features, flexible timelines, team prioritization, and regular revisions.

  • Artificial Intelligence: Glossary

    Use this glossary to quickly clarify key terms and concepts related to artificial intelligence.

  • Content Strategy vs. UX Writing

    Content strategy focuses on content-related processes, while UX writing shapes user experiences through text. The two disciplines work in harmony.

  • Homepage Design: 4 Common Mistakes

    Enhance your homepage design by avoiding false floors, providing clear scrolling cues, adhering to familiar web standards, and creating a distinct visual hierarchy to focus user attention.

  • Growing in Your UX Career: Study Guide

    Unsure where to start? Use this collection of links to articles, videos, and a free report for advice to grow in your user experience career.

  • Structured Content: Benefits and Tips

    Structured content allows for flexible information presentation across channels. It supports consistency, efficient content operations, and adaptability with UI design changes.

  • Research Repositories 101

    Research repositories organize user research in a central place, making research-related documentation easy to access and consume.

  • The Best Things About Working in UX

    We surveyed 126 practitioners, uncovering 8 things practitioners love about working in UX, from problem-solving to accessible design.

  • Competitive Reviews vs. Competitive Research

    There is more than one way to conduct a competitive evaluation. This video describes the difference between a competitive review and competitive research.

  • 10 Usability Heuristics for User Interface Design

    Jakob Nielsen's 10 general principles for interaction design. They are called "heuristics" because they are broad rules of thumb for UX and not specific usability guidelines.

  • Empathy Mapping: The First Step in Design Thinking

    Visualizing user attitudes and behaviors in an empathy map helps UX teams align on a deep understanding of end users. The mapping process also reveals any holes in existing user data.

  • When to Use Which User-Experience Research Methods

    Modern day UX research methods answer a wide range of questions. To know when to use which method, each of 20 methods is mapped across 3 dimensions and over time within a typical product-development process.

  • Service Blueprints: Definition

    Service blueprints visualize organizational processes in order to optimize how a business delivers a user experience.

  • Journey Mapping 101

    A journey map is a visualization of the process that a person goes through in order to accomplish a goal.

  • The Four Dimensions of Tone of Voice

    A website’s tone of voice communicates how an organization feels about its message. The tone of any piece of content can be analyzed along 4 dimensions: humor, formality, respectfulness, and enthusiasm.

  • Between-Subjects vs. Within-Subjects Study Design

    In user research, between-groups designs reduce learning effects; repeated-measures designs require fewer participants and minimize the random noise.

  • UX Research Cheat Sheet

    User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when.

  • Usability 101: Introduction to Usability

    What is usability? How, when, and where to improve it? Why should you care? Overview answers basic questions + how to run fast user tests.

  • Usability Testing 101

    UX researchers use this popular observational methodology to uncover problems and opportunities in designs.

  • Why You Only Need to Test with 5 Users

    Elaborate usability tests are a waste of resources. The best results come from testing no more than 5 users and running as many small tests as you can afford.

  • UX Mapping Methods Compared: A Cheat Sheet

    Empathy maps, customer journey maps, experience maps, and service blueprints depict different processes and have different goals, yet they all build common ground within an organization.

  • Design Thinking 101

    What is design thinking and why should you care? History and background plus a quick overview and visualization of 6 phases of the design thinking process. Approaching problem solving with a hands-on, user-centric mindset leads to innovation, and innovation can lead to differentiation and a competitive advantage.

  • The 6 Levels of UX Maturity

    Our UX-maturity model has 6 stages that cover processes, design, research, leadership support, and longevity of UX. Use our quiz to get an idea of your organization’s UX maturity.

  • When and How to Create Customer Journey Maps

    Journey maps combine two powerful instruments—storytelling and visualization—in order to help teams understand and address customer needs.

  • Top 10 Application-Design Mistakes

    Application usability is enhanced when the UI guides and supports users through the workflow.

  • User Interviews: How, When, and Why to Conduct Them

    User interviews have become a popular technique for getting user feedback, mainly because they are fast and easy. Use them to learn about users’ perceptions of your design, not about its usability.

  • F-Shaped Pattern of Reading on the Web: Misunderstood, But Still Relevant (Even on Mobile)

    Eyetracking research shows that people scan webpages and phone screens in various patterns, one of them being the shape of the letter F. Eleven years after discovering this pattern, we revisit what it means today.

  • Checkboxes vs. Radio Buttons

    User interface guidelines for when to use a checkbox control and when to use a radio button control. Twelve usability issues for checkboxes and radio buttons.

  • User-Experience Quiz: 2020 UX Year in Review

    Test your usability knowledge by taking our quiz. All questions and answers are based on articles published last year.

  • 4 Reasons Your UX Roadmaps Are Not Working and What to Do Instead

    Enhance UX roadmaps by focusing on themes instead of features, flexible timelines, team prioritization, and regular revisions.

  • Homepage Design: 4 Common Mistakes

    Enhance your homepage design by avoiding false floors, providing clear scrolling cues, adhering to familiar web standards, and creating a distinct visual hierarchy to focus user attention.

  • Structured Content: Benefits and Tips

    Structured content allows for flexible information presentation across channels. It supports consistency, efficient content operations, and adaptability with UI design changes.

  • Competitive Reviews vs. Competitive Research

    There is more than one way to conduct a competitive evaluation. This video describes the difference between a competitive review and competitive research.

  • International Usability Testing: 3 Factors to Consider

    International usability testing examines how people from different regions use products. For successful testing, decide on the format, ensure clear communication despite language barriers, and select a facilitator familiar with the local context.

  • Seeing Is Believing: Using Video Evidence When Presenting Research to Stakeholders

    Video evidence is a strong UX storytelling tool that helps you improve comprehension, build empathy, and overcome skepticism when communicating research findings to stakeholders.

  • Breakpoints in Responsive Design: What & Why

    Breakpoints determine when a webpage may adjust to different layouts. They help designers (and developers) maintain layout consistency across multiple screen sizes, orientations, and devices.

  • 15 User Research Methods to Know Beyond Usability Testing

    Explore 15 user research methods beyond usability testing. We describe 5 scenarios where these methods offer a broad spectrum of insights for a better understanding of users.

  • How to Increase the Visibility of Error Messages

    Error messages can be a crucial point in the user experience. To be effective, they must be clearly visible, which can be accomplished by displaying them close to the error's source, using noticeable, redundant, and accessible indicators, designing them based on their impact, and avoiding displaying them prematurely.

  • What Is Cognitive Load?

    Follow these 3 tips to reduce cognitive load and help your users: avoid visual clutter, build on existing mental models, and offload tasks.

  • Decision Frames: How Cognitive Biases Affect UX Practitioners

    Designers are vulnerable to the same cognitive biases as users. The context in which you present a problem can bias your design choices.

  • Content Strategy vs. UX Writing

    Content strategy focuses on content-related processes, while UX writing shapes user experiences through text. The two disciplines work in harmony.

  • Artificial Intelligence: Glossary

    Use this glossary to quickly clarify key terms and concepts related to artificial intelligence.

  • Growing in Your UX Career: Study Guide

    Unsure where to start? Use this collection of links to articles, videos, and a free report for advice to grow in your user experience career.

  • Research Repositories 101

    Research repositories organize user research in a central place, making research-related documentation easy to access and consume.

  • The Best Things About Working in UX

    We surveyed 126 practitioners, uncovering 8 things practitioners love about working in UX, from problem-solving to accessible design.

  • Product and UX: Study Guide

    Unsure where to start? Use this collection of links to our articles and videos to learn how UX can build trust, influence, and partner with product managers to drive positive product outcomes.

  • Checkboxes: Design Guidelines

    Checkboxes allow users to select one, some, or none of items from a list. They can be used standalone, in checkbox lists, or nested checkbox lists.

  • Net Promoter Score: What a Customer-Relations Metric Can Tell You About Your User Experience

    NPS is a loyalty metric that correlates well with perception of usability, is easy to understand and administer, but has limitations for understanding and evaluating UX when used in isolation.

  • Synthetic Users: If, When, and How to Use AI-Generated “Research”

    Synthetic users are fake users generated by AI. While there may be a few use cases for them, user research needs real users.