Skip to main content
The 2024 Developer Survey results are live! See the results

All Questions

2 votes
1 answer
53 views

Why is object array null later in the script even after confirming its not null after initialization

The title. there are no mentions of the spriterenderers or array anywhere else in the program SpriteRenderer[,] Renderer = new SpriteRenderer[8,8]; void Awake() { if (D) { ...
Tyler Levy's user avatar
1 vote
2 answers
49 views

Why is null Unity Object equal to null in specialized class but not equal to null in generic class?

Attach TestMono to an empty GameObject, leave the serialized field uov empty and play. The result is not what I expected. using System; using UnityEngine; using Object = UnityEngine.Object; namespace ...
Hailin Li's user avatar
0 votes
0 answers
69 views

Unity setactive() not working because of object name

So I have a sort of item system in my game and it opens a savefile to see what items the player has at the time, when it loads it enables and disables objects based on the savefile information. Which ...
Bryan's user avatar
  • 1
-1 votes
0 answers
35 views

Trouble with pickup physics in unity c# script

I am a beginner in unity scripting and I am having troubles with making a code on how to pick up an object. I have ran through 4-5 YouTube tutorials and still cannot manage to pick up objects. When I ...
Thomas's user avatar
  • 1
0 votes
0 answers
91 views

Unity avoid hardcoding values?

In a click handler, I'm saving a reference to a ScriptableObject like so: actionSO=itemScriptableObject.actions.action1; I have several different actions attached to this gameObject: ...
makeITwork's user avatar
1 vote
1 answer
226 views

Unity "null" == Check Failing?

https://i.sstatic.net/jyYpi.gif So I've been doing Unity C# programming for about 6 years now, and I only JUST found out about C# null v.s. Unity "null" (that's what you get when Unity is ...
Spring E. Thing's user avatar
0 votes
0 answers
481 views

'Find' is not allowed to be called from a MonoBehaviour constructor, call it in awake or start instead (but I did)

I'm getting the following error: "UnityException: Find is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from ...
HalfTangible's user avatar
1 vote
0 answers
178 views

Can't add an object from scene to a Visual Scripting node in Unity

I can't add an object from scene to a Visual Scripting node in Unity. While I am dragging a object from a samplescene section to a scipt graph on a GameObject node it shows an unavailable symbol and I ...
John's user avatar
  • 13
-4 votes
1 answer
300 views

Object Reference Not Set To Instance Of Object When Using InputField Script

I just started learning how to do basic things in Unity. I am trying to learn how to use a text field box. I have followed several tutorials and copied everything but I always end up running into one ...
Twelve Legions's user avatar
-1 votes
3 answers
122 views

Can't use static objects in a Switch statement in Unity

I have Unity 2021 so it uses C# version > 7 I believe. Somehow I can not use static objects in Switch/Case statement. private Position getStartingPosition(Direction direction) { switch (...
nurp's user avatar
  • 1,278
-2 votes
1 answer
219 views

Create a Random position nearby for my object 3D

I am trying to do a random position nearby the initial position. I have been searching and working on many hours of doing this. I wasn't be able to do this. I manage to use the script from unity https:...
ek.Nik's user avatar
  • 197
-2 votes
2 answers
295 views

C# Unity while key pressed if condition true or false

So I'm new to C# I somewhat know Python I couldn't understand how functions work I tried doing something like this: using System.Collections; using System.Collections.Generic; using UnityEngine; ...
jetrldz's user avatar
  • 35
0 votes
1 answer
60 views

Console should log a message when game object reaches reaches a certain point, why it is not doing it? [duplicate]

I am learning Unity with c#. I wrote some lines of code, so that an object moves forward while its z coordinate is less than 4, and when the z coordinate is actually 4, it prints a message to the ...
A111's user avatar
  • 1
0 votes
1 answer
321 views

Unity findgameobjectswithtag still finds destroyed items

In my unity program i have two function who runs in an Update() function. In one of the functions, if a conditition is met an object will be destroyed. The problem occurs when because the other ...
Sho Boi's user avatar
0 votes
3 answers
310 views

Quaternion loop not synced with time in Unity C#

I've been having trouble with Quaternion lerps. I'm simply looking to rotate my character 90 degrees based on their current rotation. The script below executes that almost perfectly, except for the ...
Chris W.'s user avatar

15 30 50 per page
1
2 3 4 5
9