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5.6.0-beta1 release
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4 changes: 2 additions & 2 deletions docs/commands.md
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Apr 22 11:00:10 CEST 2018. See docs/commands/commands.tpl.md -->
<!-- File auto-generated on Fri Apr 19 17:16:04 CEST 2019. See docs/commands/commands.tpl.md -->

## AuthMe Commands
You can use the following commands to use the features of AuthMe. Mandatory arguments are marked with `< >`
Expand Down Expand Up @@ -104,4 +104,4 @@ brackets; optional arguments are enclosed in square brackets (`[ ]`).

---

This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Apr 22 11:00:10 CEST 2018
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:04 CEST 2019
148 changes: 81 additions & 67 deletions docs/config.md
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Mon May 21 09:08:25 CEST 2018. See docs/config/config.tpl.md -->
<!-- File auto-generated on Fri Apr 19 17:16:04 CEST 2019. See docs/config/config.tpl.md -->

## AuthMe Configuration
The first time you run AuthMe it will create a config.yml file in the plugins/AuthMe folder,
with which you can configure various settings. This following is the initial contents of
the generated config.yml file.

```yml

DataSource:
# What type of database do you want to use?
# Valid values: SQLITE, MYSQL
backend: 'SQLITE'
# Valid values: SQLITE, MYSQL, POSTGRESQL
backend: SQLITE
# Enable the database caching system, should be disabled on bungeecord environments
# or when a website integration is being used.
caching: true
# Database host address
mySQLHost: '127.0.0.1'
mySQLHost: 127.0.0.1
# Database port
mySQLPort: '3306'
# Connect to MySQL database over SSL
mySQLUseSSL: true
# Verification of server's certificate.
# We would not recommend to set this option to false.
# Set this option to false at your own risk if and only if you know what you're doing
mySQLCheckServerCertificate: true
# Username to connect to the MySQL database
mySQLUsername: 'authme'
mySQLUsername: authme
# Password to connect to the MySQL database
mySQLPassword: '12345'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: 'authme'
mySQLDatabase: authme
# Table of the database
mySQLTablename: 'authme'
mySQLTablename: authme
# Column of IDs to sort data
mySQLColumnId: 'id'
mySQLColumnId: id
# Column for storing or checking players nickname
mySQLColumnName: 'username'
mySQLColumnName: username
# Column for storing or checking players RealName
mySQLRealName: 'realname'
mySQLRealName: realname
# Column for storing players passwords
mySQLColumnPassword: 'password'
mySQLColumnPassword: password
# Column for storing players passwords salts
mySQLColumnSalt: ''
# Column for storing players emails
mySQLColumnEmail: 'email'
mySQLColumnEmail: email
# Column for storing if a player is logged in or not
mySQLColumnLogged: 'isLogged'
mySQLColumnLogged: isLogged
# Column for storing if a player has a valid session or not
mySQLColumnHasSession: 'hasSession'
mySQLColumnHasSession: hasSession
# Column for storing a player's TOTP key (for two-factor authentication)
mySQLtotpKey: 'totp'
mySQLtotpKey: totp
# Column for storing the player's last IP
mySQLColumnIp: 'ip'
mySQLColumnIp: ip
# Column for storing players lastlogins
mySQLColumnLastLogin: 'lastlogin'
mySQLColumnLastLogin: lastlogin
# Column storing the registration date
mySQLColumnRegisterDate: 'regdate'
mySQLColumnRegisterDate: regdate
# Column for storing the IP address at the time of registration
mySQLColumnRegisterIp: 'regip'
mySQLColumnRegisterIp: regip
# Column for storing player LastLocation - X
mySQLlastlocX: 'x'
mySQLlastlocX: x
# Column for storing player LastLocation - Y
mySQLlastlocY: 'y'
mySQLlastlocY: y
# Column for storing player LastLocation - Z
mySQLlastlocZ: 'z'
mySQLlastlocZ: z
# Column for storing player LastLocation - World Name
mySQLlastlocWorld: 'world'
mySQLlastlocWorld: world
# Column for storing player LastLocation - Yaw
mySQLlastlocYaw: 'yaw'
mySQLlastlocYaw: yaw
# Column for storing player LastLocation - Pitch
mySQLlastlocPitch: 'pitch'
mySQLlastlocPitch: pitch
# Overrides the size of the DB Connection Pool, default = 10
poolSize: 10
# The maximum lifetime of a connection in the pool, default = 1800 seconds
Expand All @@ -84,19 +87,19 @@ ExternalBoardOptions:
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
bCryptLog2Round: 10
# phpBB table prefix defined during the phpBB installation process
phpbbTablePrefix: 'phpbb_'
phpbbTablePrefix: phpbb_
# phpBB activated group ID; 2 is the default registered group defined by phpBB
phpbbActivatedGroupId: 2
# IP Board table prefix defined during the IP Board installation process
IPBTablePrefix: 'ipb_'
IPBTablePrefix: ipb_
# IP Board default group ID; 3 is the default registered group defined by IP Board
IPBActivatedGroupId: 3
# Xenforo table prefix defined during the Xenforo installation process
XFTablePrefix: 'xf_'
XFTablePrefix: xf_
# XenForo default group ID; 2 is the default registered group defined by Xenforo
XFActivatedGroupId: 2
# Wordpress prefix defined during WordPress installation
wordpressTablePrefix: 'wp_'
wordpressTablePrefix: wp_
settings:
sessions:
# Do you want to enable the session feature?
Expand All @@ -111,13 +114,13 @@ settings:
timeout: 10
# Message language, available languages:
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
messagesLanguage: 'en'
messagesLanguage: en
# Forces authme to hook into Vault instead of a specific permission handler system.
forceVaultHook: false
# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
# FINE for some additional detailed ones (like password failed),
# and DEBUG for debugging
logLevel: 'FINE'
logLevel: FINE
# By default we schedule async tasks when talking to the database. If you want
# typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true
Expand All @@ -134,14 +137,14 @@ settings:
hideChat: false
# Allowed commands for unauthenticated players
allowCommands:
- '/login'
- '/register'
- '/l'
- '/reg'
- '/email'
- '/captcha'
- '/2fa'
- '/totp'
- /login
- /register
- /l
- /reg
- /email
- /captcha
- /2fa
- /totp
# Max number of allowed registrations per IP
# The value 0 means an unlimited number of registrations!
maxRegPerIp: 1
Expand All @@ -163,9 +166,9 @@ settings:
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- 'world'
- 'world_nether'
- 'world_the_end'
- world
- world_nether
- world_the_end
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
Expand Down Expand Up @@ -207,7 +210,7 @@ settings:
# permission: /authme.admin.accounts
displayOtherAccounts: true
# Spawn priority; values: authme, essentials, cmi, multiverse, default
spawnPriority: 'authme,essentials,cmi,multiverse,default'
spawnPriority: authme,essentials,cmi,multiverse,default
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
Expand All @@ -230,6 +233,14 @@ settings:
# - 'npcPlayer'
# - 'npcPlayer2'
UnrestrictedName: []
# Below you can list all inventories names that AuthMe will ignore
# for registration or login. Configure it at your own risk!!
# This option adds compatibility with some mods.
# It is case-insensitive! Example:
# UnrestrictedInventories:
# - 'myCustomInventory1'
# - 'myCustomInventory2'
UnrestrictedInventories: []
security:
# Minimum length of password
minPasswordLength: 5
Expand All @@ -240,7 +251,7 @@ settings:
# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
# If you use ARGON2, check that you have the argon2 c library on your system
passwordHash: 'SHA256'
passwordHash: SHA256
# If a password check fails, AuthMe will also try to check with the following hash methods.
# Use this setting when you change from one hash method to another.
# AuthMe will update the password to the new hash. Example:
Expand All @@ -259,12 +270,12 @@ settings:
# - 'help'
unsafePasswords:
- '123456'
- 'password'
- 'qwerty'
- password
- qwerty
- '12345'
- '54321'
- '123456789'
- 'help'
- help
registration:
# Enable registration on the server?
enabled: true
Expand All @@ -278,12 +289,12 @@ settings:
# PASSWORD = account is registered with a password supplied by the user;
# EMAIL = password is generated and sent to the email provided by the user.
# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
type: 'PASSWORD'
type: PASSWORD
# Second argument the /register command should take: NONE = no 2nd argument
# CONFIRMATION = must repeat first argument (pass or email)
# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
secondArg: 'CONFIRMATION'
secondArg: CONFIRMATION
# Do we force kick a player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
Expand Down Expand Up @@ -339,7 +350,7 @@ GroupOptions:
unregisteredPlayerGroup: ''
Email:
# Email SMTP server host
mailSMTP: 'smtp.gmail.com'
mailSMTP: smtp.gmail.com
# Email SMTP server port
mailPort: 465
# Only affects port 25: enable TLS/STARTTLS?
Expand All @@ -355,7 +366,7 @@ Email:
# Recovery password length
RecoveryPasswordLength: 8
# Mail Subject
mailSubject: 'Your new AuthMe password'
mailSubject: Your new AuthMe password
# Like maxRegPerIP but with email
maxRegPerEmail: 1
# Recall players to add an email?
Expand All @@ -364,7 +375,7 @@ Email:
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- '10minutemail.com'
- 10minutemail.com
# Whitelist ONLY these domains for emails
emailWhitelisted: []
# Send the new password drawn in an image?
Expand All @@ -389,14 +400,16 @@ Protection:
enableProtectionRegistered: true
# Countries allowed to join the server and register. For country codes, see
# https://dev.maxmind.com/geoip/legacy/codes/iso3166/
# Use "LOCALHOST" for local addresses.
# PLEASE USE QUOTES!
countries:
- 'US'
- 'GB'
- US
- GB
- LOCALHOST
# Countries not allowed to join the server and register
# PLEASE USE QUOTES!
countriesBlacklist:
- 'A1'
- A1
# Do we need to enable automatic antibot system?
enableAntiBot: true
# The interval in seconds
Expand All @@ -421,7 +434,7 @@ Purge:
# Do we need to remove the Essentials/userdata/player.yml file during purge process?
removeEssentialsFile: false
# World in which the players.dat are stored
defaultWorld: 'world'
defaultWorld: world
# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
Expand Down Expand Up @@ -498,7 +511,7 @@ limbo:
# DISABLED: no disk storage,
# INDIVIDUAL_FILES: each player data in its own file,
# DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
type: 'INDIVIDUAL_FILES'
type: INDIVIDUAL_FILES
# This setting only affects DISTRIBUTED_FILES persistence. The distributed file
# persistence attempts to reduce the number of files by distributing players into various
# buckets based on their UUID. This setting defines into how many files the players should
Expand All @@ -508,20 +521,20 @@ limbo:
# 6.25 players per file (100 / 16).
# Note: if you change this setting all data will be migrated. If you have a lot of data,
# change this setting only on server restart, not with /authme reload.
distributionSize: 'SIXTEEN'
distributionSize: SIXTEEN
# Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
# RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
# from modifying the 'allow flight' property on the player.
restoreAllowFlight: 'RESTORE'
restoreAllowFlight: RESTORE
# Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# RESTORE: restore the speed the player had;
# DEFAULT: always set to default speed;
# MAX_RESTORE: take the maximum of the player's current speed and the previous one
# RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
restoreFlySpeed: 'RESTORE_NO_ZERO'
restoreFlySpeed: RESTORE_NO_ZERO
# Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
# See above for a description of the values.
restoreWalkSpeed: 'RESTORE_NO_ZERO'
restoreWalkSpeed: RESTORE_NO_ZERO
BackupSystem:
# General configuration for backups: if false, no backups are possible
ActivateBackup: false
Expand All @@ -530,19 +543,19 @@ BackupSystem:
# Create backup at every stop of server
OnServerStop: true
# Windows only: MySQL installation path
MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
Converter:
Rakamak:
# Rakamak file name
fileName: 'users.rak'
fileName: users.rak
# Rakamak use IP?
useIP: false
# Rakamak IP file name
ipFileName: 'UsersIp.rak'
ipFileName: UsersIp.rak
CrazyLogin:
# CrazyLogin database file name
fileName: 'accounts.db'
fileName: accounts.db
loginSecurity:
# LoginSecurity: convert from SQLite; if false we use MySQL
useSqlite: true
Expand All @@ -555,11 +568,12 @@ Converter:
user: ''
# LoginSecurity MySQL: password for database user
password: ''

```

To change settings on a running server, save your changes to config.yml and use
`/authme reload`.

---

This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Mon May 21 09:08:25 CEST 2018
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:04 CEST 2019
4 changes: 2 additions & 2 deletions docs/hash_algorithms.md
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<!-- AUTO-GENERATED FILE! Do not edit this directly -->
<!-- File auto-generated on Sun Sep 02 20:38:48 CEST 2018. See docs/hashmethods/hash_algorithms.tpl.md -->
<!-- File auto-generated on Fri Apr 19 17:16:06 CEST 2019. See docs/hashmethods/hash_algorithms.tpl.md -->

## Hash Algorithms
AuthMe supports the following hash algorithms for storing your passwords safely.
Expand Down Expand Up @@ -80,4 +80,4 @@ or bad.

---

This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Sun Sep 02 20:38:48 CEST 2018
This page was automatically generated on the [AuthMe/AuthMeReloaded repository](https://github.com/AuthMe/AuthMeReloaded/tree/master/docs/) on Fri Apr 19 17:16:06 CEST 2019
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