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DevsDaddy/README.md

Hello, everyone! 👋

Unity DevsDaddy

🤔 My name is Elijah, I've been working in the game development industry for more than 10 years and I love to solve various problems related to my field.
🔭 My main tool as a person working with both mobile and console games is of course Unity.
⚡I also worked with WebGL and used mostly C# or NodeJS as a server language. I would be glad to share my experience - you can always write to me in Discord (SodaBoom).

Latest Open Source Projects

You can use this set of Libraries, Projects and Tools absolutely for free:

Support Me

You can support the development and updating of libraries and assemblies by dropping a coin:

Bitcoin (BTC)bc1qef2d34r4xkrm48zknjdjt7c0ea92ay9m2a7q55
Etherium (ETH)0x1112a2Ef850711DF4dE9c432376F255f416ef5d0
Boostyhttps://boosty.to/devsdaddy

Join Community

Statistics



Experience

My experience with Unity captures many different aspects, including:

  • General Architecture;
  • Security and Encryption;
  • MMO and Web Games Development;
  • Strongly optimization for Android, iOS and WebGL;
  • Content Delivery, DevOps, LiveOps;
  • Networking;
  • Machine Learning;
  • Audio and Video Compression;
  • Rendering Pipelines and Shaders;

Pinned Loading

  1. GameShield GameShield Public

    GameShield - An open-source solution to protect your Unity-based games. Anti-cheat, time-control, data ecnryption and memory protection and other security modules for your games.

    C# 58 4

  2. OneUIKit OneUIKit Public

    One UI Kit - Full Featured and Open-Source UI Library with dozens of elements and ready-to-use views for your Unity Games and Applications

    C# 22

  3. UIFramework UIFramework Public

    Unity UI Framework - Full-featured and MVP/MVC/MVVM Ready UI Framework with View/Layout system, flexible management and event-based interaction.

    C# 26 1

  4. UnityCrypto UnityCrypto Public

    Powerful Cryptography and Security Library for your application. Dozens of variations of cryptographic functions and hashing in a single library.

    C# 5

  5. UnityEventFramework UnityEventFramework Public

    Unity Event Framework - a simple solution to manage your in-game events and fields using PubSub Pattern and Reactive Programming Principles

    C# 7 1

  6. UnityXScaling UnityXScaling Public

    Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.

    HLSL 22 1