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DiligentGraphics
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DiligentSamples
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DiligentSamples
Tutorials
Tutorial26_StateCache
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Commit History
Commits on Jul 17, 2024
Tutorials 20,21,23-26: use row-major shader matrices
TheMostDiligent
committed
Jul 17, 2024
b8ad1e8
Commits on May 4, 2024
Tutorial 26: updated PBR_Common.fxh
TheMostDiligent
committed
May 4, 2024
b8f7755
Commits on Mar 29, 2024
Tutorial 26: updated PBR_Common.fxh
TheMostDiligent
committed
Mar 29, 2024
c459733
Commits on Dec 24, 2023
Tutorial 26: updated PBR_Common.fxh
TheMostDiligent
committed
Dec 24, 2023
7d5c7bf
GLTF Viewer: added sheen look-up tables, enabled anisotropy
TheMostDiligent
committed
Dec 24, 2023
66aa1e9
Commits on Jun 12, 2023
Tutorial 26: updated the use of the render state cache (ContentVersion parameter was added)
TheMostDiligent
committed
Jun 12, 2023
6b1a6ea
Commits on Apr 6, 2023
Tutorial 26: added comment about GetRenderStateCacheFilePath
TheMostDiligent
committed
Apr 6, 2023
1a5cfd0
Commits on Dec 4, 2022
Tutorial 26: clear render state cache when the cache file is deleted
TheMostDiligent
committed
Dec 4, 2022
ae80dbd
Commits on Dec 2, 2022
Tutorial 26: clamp balance heuristics power to allowable range
TheMostDiligent
committed
Dec 2, 2022
261976b
Commits on Nov 29, 2022
Tutorial 26: a number of minor updates to shader and readme
TheMostDiligent
committed
Nov 29, 2022
3c4a32b
Tutorial 26: fixed comments in the shader
TheMostDiligent
committed
Nov 29, 2022
1b9f47a
Tutorial 26: fixed accidental bug with loader cache
TheMostDiligent
committed
Nov 29, 2022
57d5e4c
Tutorial 26: updated readme + some minor shader changes
TheMostDiligent
committed
Nov 29, 2022
32ff3d3
Commits on Nov 28, 2022
Added Tutorial 26 to tests
TheMostDiligent
committed
Nov 28, 2022
f5cf489
Tutorial 26: added screenshot
TheMostDiligent
committed
Nov 28, 2022
7c4ad1c
Tutorial 26: fixed glass refraction color
TheMostDiligent
committed
Nov 28, 2022
58d5f32
Tutorial 26: added balance heuristics power control
TheMostDiligent
committed
Nov 28, 2022
e3259b4
Tutorial 26: added options to limit the number of samples and enable full reflectance BRDF term
TheMostDiligent
committed
Nov 28, 2022
951c381
Tutorial 26: shader improvements
TheMostDiligent
committed
Nov 28, 2022
d0c68d1
Tutorials 25 and 26: improved light source sampling
TheMostDiligent
committed
Nov 28, 2022
15f1b14
Commits on Nov 27, 2022
Replaced deprecated imgui functions
TheMostDiligent
committed
Nov 27, 2022
946e439
Commits on Nov 26, 2022
Tutorial 26: added scene controls to UI
TheMostDiligent
committed
Nov 26, 2022
ae5b61d
Commits on Nov 25, 2022
Tutorial 26: added BRDF sampling and NEE modes
TheMostDiligent
committed
Nov 25, 2022
c03ca1b
Tutorial 26: implemented multiple importance sampling
TheMostDiligent
committed
Nov 25, 2022
22b131d
Tutorial 26: moved SmithGGXSampleVisibleNormal to PBR Common
TheMostDiligent
committed
Nov 25, 2022
9ff7f8e
Tutorial 26: updated BRDF sampling function
TheMostDiligent
committed
Nov 25, 2022
681620c
Commits on Nov 24, 2022
Tutorial 26: implemented importance sampling of Smith GGX
TheMostDiligent
committed
Nov 24, 2022
d4154f9
Tutorial 26: reworked BRDF sampling to use combined reflectance term
TheMostDiligent
committed
Nov 24, 2022
8448a0a
Commits on Nov 23, 2022
Tutorial 26: added GGX BRDF
TheMostDiligent
committed
Nov 23, 2022
8cccd10
Tutorial 26: minor updates to Fresnel term
TheMostDiligent
committed
Nov 23, 2022
34ef577
Tutorials 25 and 26: renamed emissive to emittance
TheMostDiligent
committed
Nov 23, 2022
836ef4b
Tutorial 26: added glass ball
TheMostDiligent
committed
Nov 23, 2022
0ae2fe3
Commits on Nov 22, 2022
Tutorial 26: fixed light source sampling on reflection path
TheMostDiligent
committed
Nov 22, 2022
a5b13ba
Tutorial 26: added option to toggle NEE
TheMostDiligent
committed
Nov 22, 2022
10ead8f
Tutorial 26: refactored path tracing similar to Tutorial 25
TheMostDiligent
committed
Nov 22, 2022
e79da75
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