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  • Los Angeles, California
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Pinned Loading

  1. AssemblyLanguageShaders AssemblyLanguageShaders Public

    Before GLSL, before HLSL, at the dawn of shader programmability, there was the ARB assembly language.

    C

  2. ShinySprites2020 ShinySprites2020 Public

    Contemporary reworking of classic NVIDIA OpenGL sample.

    C

  3. HipHopf HipHopf Public

    DirectX D3D11 rendering of the Hopf Fibration.

    C++ 2

  4. Roller Roller Public

    First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.

    C++ 1

  5. Parallux Parallux Public

    DirectX D3D11 Compute Shaders used to render hyperbolic geometry on the GPU.

    C++

  6. RGno RGno Public

    Hyperbolic tessellations in the Poincare Disk model using DirectX D3D11 on Windows 10.

    C++ 1 1